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[Secret lies of roleplayers ( SLORP )] Flowchart check and verbal coherancy
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Topic: [Secret lies of roleplayers ( SLORP )] Flowchart check and verbal coherancy (Read 4838 times)
Callan S.
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Posts: 4268
[Secret lies of roleplayers ( SLORP )] Flowchart check and verbal coherancy
«
on:
February 22, 2011, 02:38:06 PM »
Any points in the flowchart that lead to a dead end? Any opaqueness/unclear meaning in the text? Does it disappear up it's own arse, like a news report on news reporters might?
http://philosophergamer.blogspot.com/2011/02/new-game-secret-lies-of-roleplayers.html
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Philosopher Gamer
My WIP browser game: Driftwurld
<meaning></meaning>
Gregor Hutton
Member
Posts: 366
Re: [Secret lies of roleplayers ( SLORP )] Flowchart check and verbal coherancy
«
Reply #1 on:
February 22, 2011, 03:07:56 PM »
Callan, for what it's worth I feel you should step back from wherever you're going with this.
That post is just odd. And not in a good way.
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BoxNinja
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Ron Edwards
Global Moderator
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Posts: 17707
Re: [Secret lies of roleplayers ( SLORP )] Flowchart check and verbal coherancy
«
Reply #2 on:
February 22, 2011, 03:57:22 PM »
Grab a clue, guys. You're being suckered. See either the Game Development or the Ronnies threads about Willow's game The Secret Lives of Serial Killers for the background if you're interested. This is Fang Langford all over again, trying for attention, offense, and above-it-all detachment at the same time when he couldn't get his way.
Callan's rationally stated position may be found in Site Discussion. Discuss it there if you want to. This thread, which I judge to be a fit of sophomoric hysteria, can be closed.
Best, Ron
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