a game originally called: adventure in the land of Jan

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Ron Edwards:
Shows up fine for me!

You are now officially recognized as in compliance with the forum requirements. (I couldn't type that with a straight face. Welcome, man!)

Now let's talk about the game.

Best, Ron

ssem:
Hehe thanks Ron, that's a big weight off my shoulders
Hmm how do I respond....compliance acknowledged Master. I really must go to robot school :)
While I continue to add more of the rules these next two days as promised my original question for the forum is still.. valid?

how can I create various manoeuvres for all fighting styles, not just martial arts. I was thinking of allowing those who passed the manoeuvre requirements to chose from a selection based on their fighting style for each increase of combat skill. I wanted some who had skill but not trained in these styles, usually grunts/minions/lackeys or those from a game reality where all you do in combat is hit and be hit. and I think 'generic' monsters and animals will only have combat skill and no manoeuvres- the griffin advances menacingly and performs the Conan Web of Death manoeuvre with its beak, in no time you are scattered about at random places on the ground with a look of shock and horror on your face- I think not.

In this I am searching through my numerous RPGs and scouring my mind of games, computer included, I've played. Some games have potential material, champions, torg, feng shui,(no I cant say it, argh I must) AD&D 4th Ed. I think I have Fuzion's sengoku somewhere, maybe that has something.

ssem:
pesky technicalities. Mr anti-tech is baffled yet again.

just updated a whole page! woohoo! except when i upload it to scribd it doesn't override the old document and the exact link changes slightly. tried to upload twice and needed to delete the previous 2 docs. clicking on the link I posted on this thread gets me to a deleted doc. do I have to keep sending a new link with each change or can people see the latest version?

ah well here's the latest link. I intend to continue on it today so it will be out of date by tomorrow.
http://www.scribd.com/doc/49654459/Bunnies-Beasties-Rules

To those (all of you) who aren't sure what I want from the game system. I want to eventually create a complete set of rules to cover every aspect of gaming in my Game World. This is something I feel requires hours and hours of sitting and chatting with someone who has dedicated themselves to helping me in this to make him understand clearly the type of World it is. So bear with me on this and don't be dismayed if I seem unwilling to answer questions about my World. In the process of creating these rules I want to incorporate a generic game system that can handle many different genres and styles without actually making it custom designed for any specific campaign or world. So don't be surprised when you see guns and swords and magic and psionics and super powers and such in my rules.

ssem:
OK I'm done for today's downloading my game. all that seems left to do is print some gaming rules like combat options and interaction and anything else players can use to test the system out.
http://www.scribd.com/doc/49658775/Bunnies-Beasties-Rules
maybe I'll think about what else do add overnight. I am toying with the idea of limiting various classes to certain skills by adding costs to skills or a skill level cap per level of character. while the current cap for levels and skills will remain the same I have this nagging feeling that characters don't have enough points to spend on skills. generating these class modifiers as well as spells and super powers will take a heck of a lot of thought and work on my part and so could well be put off for the near future.
So with the final page tomorrow that's all the rules I need to run adventures with this game..../whistle, thinking about my rules I recall something that I always supply with every game i create - a short list of MONSTERS and a few sample characters for me and others to compare. That shouldn't take me any time to add.
As of Monday I am free for all questions, criticisms, suggestions and clarifications about my game, set in an unknown world where regular adventurers fear to tread.

dreamborn:
Hello Jan

I looked at the current upload.  I realize you have just started putting pen to paper, but I have a quick question.  You mentioned in a previous post you have a desire to "I am trying to create combat manoeuvres for the game is that the world the game is based on is mostly high level manga style fantasy."

Did I miss it?  I didn't see how you intend to do this.  Will this be in a future upload?

Just asking as that was one of the primary things we were talking about.

Kent Krumvieda
www.dreamborn.com

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