a game originally called: adventure in the land of Jan
ssem:
Morning Greg ( a bit woozy from replying to the all wise Kent, no that isn't sarcasm or put down)
my first answer to Kent's first question mirrors some of what I say here. describing the game and the adventures we could play together that I would be willing to GM for you and others is vastly different from describing and playing the adventures I would run in my game world.
call me a zealous and suspicious and overly protective writer. but I will allow no one from the general public a peek into my game world and I will never consider running adventures in my game world until a specific portal in time has been unlocked. the requirements for the will be after the game system has completed, after I've run the set adventures in my world with a group of play testers playing pre-set characters, and after the books on such adventures have been published satisfactorily. only then will I open my world for public use and will have to create source books for the various continents and peoples. I apologise for coming across as cold and stern. but I want all rights to my game world to belong to me and no one else until I've done what I wanted and no one else has made it public.
Now having said that I will answer your questions as best I can. There are 5 pre designed fantasy characters to chose from with their own personalities and backgrounds. The characters are in a generic fantasy world and are minor heroes. I will ask you both (and the other 3 players, assume there's 6 of us at the table) to design 2 level 2 characters each. Based on their level you will have a certain number of points to spend on stats and skills and will have a limited selection of free spells based on your character type. You can chose virtually any fantasy race in such a bland environment without restriction: elves, dwarves, humans, halflings. There might be special rules for no humans to make sure they balance out point wise. I would tell you not to get as attached to these characters as you should the main five. I will forewarn the players that the adventure is highly dangerous and that the 'extras' are meant to cushion the dangers. You could ask anything about the world the characters are in and my answers wouldn't be too revealing. I would let each player have in their own mind what they think a generic fantasy world is like. I will tell you what quest you've started and what the goals of the quest are and what your orders are. I will tell you that the entire world is at war. evil has overrun the world and is systematically killing the innocent. every living person has to take up arms and do what they can to survive. your auxiliary characters can be equipped as the players see fit. I never quibble about currency in my games, either you have enough money or you don't, either the shop has the item you want or it doesn't. In this particular I wouldn't try to steer the players in what characters the wanted to design. It is a time of war and combat will be involved. If the players want to grow attached to one of these cannon fodders then I wont deter them. If they were on the side of evil, they wouldn't be in the party. I could always suggest a wide selection of classes to round off the main heroes weaknesses. where are the characters once created? together at the very start of an epic adventure with the gods watching them. what they do will have a direct impact on an entire world. scared? I'm sorry its too late to turn back now.
That is the answer I have for characters in my game world. Hi! I'm Jan the mad GM. Welcome to my gaming group! Before you decide on what characters to play, let me first tell you about the world they are in. Its Earth and Invaders have come from somewhere else. Who they are and why they chose Earth you don't know. You do know they are pure evil and their intent is to some how rape the planet before destroying it and all life. With them come a near infinite supply of armies and they have usurped their reality over the areas they've conquered so far. These realities are alien to Earth all within have to abide by the laws of the realities. For example on Earth there is no magic or miracles or super powers or futuristic science. These things don't exist normally on Earth and if they did, the Reality of Earth would forbid their use. So when the invaders came with their realities, most of these forbade the use of technology of modern Earth and so the various countries' armies' weapons and vehicles and equipment stopped working. Earth didn't stand a chance, and now there are only a few pockets of resistance fighting the invaders on their own without any outside help. You are one such group fighting back the enemy alone to save all life on the planet. you are heroes of the war on earth and you fight for every part of Earth and a lot of your fights involve travelling a lot through various realities across the globe. You can choose virtually any type of character. you are all level 10 and we don't use fantasy professions. think of any heroic character from any genre you want to play and we can discuss the rules governing such characters and how they fit in such a world. the key thing is you are heroes fighting for the people of Earth. you cannot be evil, and if neutral you have to have some selfless spark or goodness to fight the good fight. it is an ongoing war your characters are in so creating any characters with little or no fighting ability will either get them beaten up constantly or they will be stuck for things to do a lot of the time. but remember you aren't just heroes. you are the heroes that authors write about and that film makers direct. you are the audiences favourite characters who kick ass constantly and make the baddies look inept and comical.
Gregor Hutton:
Hello Jan
Reading that I wanted to point you to this thread: http://www.indie-rpgs.com/forge/index.php?topic=31217.0
Cheers,
Gregor
dreamborn:
Jan
Glad you liked the comments from Dreamborn the wise-ass, um I mean Dreamborn the wise.
No offense taken and after taking years to get ORS to where is currently is I will just be happy if it becomes a reality. Needless to say I have no plans on retiring based on ORS. It was/is a labor of love.
Kent Krumvieda
www.dreamborn.com
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