A heartbreaker to call my own
stefoid:
Oh, that reminds me of a thread I read a while ago. Someone was talking about a simple resolution system that had inbuilt consequences -- darned if I can remember what it was called, but in retrospect, it reminds me of a simplified version of 'moves' used in apocalypse world.
It was something like you roll a certain number of dice, one for each 'level of competence' the character has, and for each 'success' you get to choose one thing from the following a list:
- it works
- it doesnt take long
- there are no negative consequences
- something else I cant remember.
something like that. It struck me as a very simple mechanic that had a lot of possibilities for interesting narration.
you could use something like that for your chip system, but instead of rolling dice and counting 'successes' you could just let the player spend chips instead. Like, I want to spend two chips on this action, and I choose "it works" and "there are no negative consequences". Therefore the narration must take into account that it takes a long time and something else I cant remember.
stefoid:
Wow, you know what, I think I just got myself a new resolution system for 'Uncle Louis' -- thanks Ari Black!
Ari Black:
Quote from: stefoid on February 28, 2011, 02:57:10 PM
Wow, you know what, I think I just got myself a new resolution system for 'Uncle Louis' -- thanks Ari Black!
Share and enjoy :)
Paul Czege:
Quote from: stefoid on February 28, 2011, 02:53:58 PM
It was something like you roll a certain number of dice, one for each 'level of competence' the character has, and for each 'success' you get to choose one thing from the following a list:
- it works
- it doesnt take long
- there are no negative consequences
- something else I cant remember.
something like that. It struck me as a very simple mechanic that had a lot of possibilities for interesting narration.
Look at Ron Edwards' S/Lay w/Me and Vincent Baker's Otherkind.
Paul
Ari Black:
Quote from: Paul Czege on March 04, 2011, 07:43:26 PM
something like that. It struck me as a very simple mechanic that had a lot of possibilities for interesting narration.
Look at Ron Edwards' S/Lay w/Me and Vincent Baker's Otherkind.
Paul
[/quote]
Excellent suggestions! I read the play description Typin, the lion, and the Orb of Marstat. Poor Typin...
Do you know if Ron has posted the manual anywhere?
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