Simple System rework

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horomancer:
I fail to see how that differs mathematically from what i had before. If i'm reading you correctly, you are suggesting I have the SKILL subtract from the DC. That would be no different than adding it to the dice rolled. I do see how having both character roll against a static DC rather than each others own roll could be beneficial, but I would have to play around some with the numbers to see how well it works.

Ari Black:
Quote from: horomancer on March 05, 2011, 10:35:50 PM

I fail to see how that differs mathematically from what i had before. If i'm reading you correctly, you are suggesting I have the SKILL subtract from the DC. That would be no different than adding it to the dice rolled. I do see how having both character roll against a static DC rather than each others own roll could be beneficial, but I would have to play around some with the numbers to see how well it works.


Besides bringing the standard DC down by 1 initially, it doesn't differ mathematically at all. Psychologically, however, it differs quite a bit. The less work each roll is, the less imposing using a system becomes. As well, since the players will be able to see the DC they're rolling against dropping, it could encourage them to embody the confidence of someone who is trained in that skill in their roleplay.

The psychological impact of a mechanic is important to play experience. For example, I've found that, even though the odds are very close, players respond more calmly to failures of rolls in the Storyteller multi D10 system as compared to D&D's single D20. Is this a rational response, not really. But they seem to be able to more easily accept a failure with a roll of multiple dice than they can a failure of a single die roll.

horomancer:
Noted. This presentation also lends itself to much more 'behind the shield' kinda work, where the GM just spits out the pass/fail results.

Still have the problem of different magnitudes going against each other. What is irksome is the problem only arises during certain challenges. Back to that ogre/human example, a very capable fighter could go toe to toe with the Ogre and rely on being quicker to avoid being overwhelmed by the ogre's greater size and strength. So just saying 'all checks made with the BODY STAT are auto fail' ain't gona cut it. A good point for those systems that break up physical characteristics into multiple stats.
It boils down to having front end rules, something that modifies the stats, or back end rules, like 'traits' or 'attributes' to set up some guide lines.
I think front end would be better, as different magnitudes of stats happen all the time in fantasy and scifi settings. Hell, even mundane settings have large beast that can be brought into play that would generate this same confusion.

Ari Black:
Quote from: horomancer on March 06, 2011, 10:04:58 AM

It boils down to having front end rules, something that modifies the stats, or back end rules, like 'traits' or 'attributes' to set up some guide lines.
I think front end would be better, as different magnitudes of stats happen all the time in fantasy and scifi settings. Hell, even mundane settings have large beast that can be brought into play that would generate this same confusion.


I'm still a little confused about this "different magnitudes" situation. Can you give me an example with the scenario and rolls so I can try to see the problem better?

horomancer:
That's the thing. It's hard to express it in rolls!

Lets say you got Batman and Superman arm-wrestling. Batman is ment to be the ultimate human an could be represnted with solid 1d12 STATs and plenty of skill points, but there isn't really a contest in this situation as Superman by default is on a completely different level than Batman in terms of physical ability. Trying to apply the current structure would result in either some very large dice for Superman's Stats, multiple dice, or very very high SKILL numbers. None of that is very satisfying in my opinion.
The current rules can work for either character Batman or Superman, since the numerical values can mean different things (e.g. Batman tries to pick up a large badguy and throw him, Superman tries to Pick up a train and throw it. Both could be defined as DC 10 respectively) but it's when it has to function for both of them that there is trouble.

Body is the most susceptible to this kind of problem, as Mind and Spirit are hard to define and pin down with numbers anyways.

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