Simple System rework

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Ar Kayon:
To clarify, it seems peculiar that Mr. Olympia could roll the same strength check as a 9 year old girl.

horomancer:
You're touching an example of different magnitudes going head to head, which is a problem I'm working on. The example of a child and an adult is little different than that of a human and, say, an Ogre that might crop up in a fantasy setting. It could be a very weak Ogre as far as Ogres (d4) but still overpower a human physically with no contest.
I don't have a good solution at this time for how to bridge this gap.  The best solution I have is a tiering mechanism, so stats in the same tier can be used against each other, but anytime two different tiers are opposed the higher wins. I don't like that idea but it gets many things settled very quickly. It also has the benefit of keeping the dice range and numbers used small.

A more proper comparison would be Mr Olympia vs Couchpotato in test of physical ability, but that would largely imply how skilled they are in any given challenge. The point being that Mr. Olympia is strong not just because he has a d12 stat, but because he also has a large Athletic skill and possibly other adjustments based on what rules I have yet to cook up. Having a higher stat in this game isn't meant to be the same as having a higher stat in STR or DEX like in many games that follow the stat/skill combo.

Ari Black:
You might consider a different approach. You set the standard DC for all task, something high enough to always be challenging but low enough that it's still possible. In your system all rolls are 2d6 + STAT(1d2 - 1d12) + SKILL. My suggestion is that SKILL plays a different role in your mechanic so the new roll would be 2d6 + STAT(1d2 - 1d12). The average roll on 2d6 is 7, so let's say the standard DC is 9. This will make rolls for the 1d2 STATs pretty hard, but that seems to be the point.

Now, instead of SKILL being a modifier, it actually represents different tiers of DC. So you have multiple tiers in a SKILL that show different levels of DC for different tasks. If you're not "trained" in the skill, you're going to be rolling the standard DC with your whichever DICE+STAT combination is deemed appropriate. This means that rolls now look like this (from your doc):

Untrained challenges
SKILL+DICE vs STANDARD-DC

Trained challenges
SKILL+DICE vs STAT-DC

Now I have to address dynamic, and by this I think you mean opposed, challenges. For this, I suggest that both participants roll as if they were making a normal challenge (trained/untrained) and compare not the values but the fail/succeed. So, for the example of Weak Ogre (BODY 1d4) vs. Strong Warrior (BODY 1d8), the Ogre could have a SKILL "Bashing humans into paste with my big club" at the lowest possible DC tier. If the Warrior succeeds and the Ogre doesn't, then the Warrior does damage or whatever the winning result is. If the Ogre succeeds and the Warrior does, then the Warrior is pate or what have you. You will get situations where they both win, causing a stalemate, and that happens in challenges, but someone will prevail.

horomancer:
Quote

Untrained challenges
SKILL+DICE vs STANDARD-DC

Trained challenges
SKILL+DICE vs STAT-DC

Did you write that down proper? I thought the idea was STATs + DICE vs a DC modified by SKILL.
Lets have a numerical example so i can wrap my head around this better. Currently an easy DC is 10 so an average guy doing something with no prior experience is 1d6+2d6+0 vs 10. Same guy doing something he is very skilled in (we'll say a skill of 5) doing an easy task (DC 10) would now be 1d6+2d6+5 vs 10
The probability for success for both scenarios is 50% and 95.37% respectively.
For reference a DC of 10 has the following probability of success for straight STAT rolls
1d2- 22.22%
1d4- 36.11%
1d6- 50%
1d8- 61.11%
1d10- 68.89%
1d12- 74.07%

How would your idea effect the rolls numerically?

Ari Black:
Quote from: horomancer on March 05, 2011, 09:12:08 AM

Quote

Untrained challenges
SKILL+DICE vs STANDARD-DC

Trained challenges
SKILL+DICE vs STAT-DC

Did you write that down proper? I thought the idea was STATs + DICE vs a DC modified by SKILL.
Lets have a numerical example so i can wrap my head around this better. Currently an easy DC is 10 so an average guy doing something with no prior experience is 1d6+2d6+0 vs 10. Same guy doing something he is very skilled in (we'll say a skill of 5) doing an easy task (DC 10) would now be 1d6+2d6+5 vs 10
The probability for success for both scenarios is 50% and 95.37% respectively.
For reference a DC of 10 has the following probability of success for straight STAT rolls
1d2- 22.22%
1d4- 36.11%
1d6- 50%
1d8- 61.11%
1d10- 68.89%
1d12- 74.07%

How would your idea effect the rolls numerically?


You're absolutely right, I wrote that wrong. It should have been STAT+DICE vs STANDARD-DC and STAT+DICE vs SKILL-DC. So the way it would work in your scenario is:

The standard DC would be 9. I'm assuming a meet-or-beat system here. So, let's use an average guy with a Body stat of 1d2(I'd call that average). So the guy doing something that was Body based (let's say boxing) would have the following roll:

STAT(1d2) + DICE(2d6) vs DC(9) = That's 50% chance of a success (I'm using http://anydice.com/ because I'm terrible at probability)

Take a similar guy with a Body (1d2) but who's been trained in boxing would have this roll:

STAT(1d2) + DICE(2d6) vs DC(7) = That's about a 78% chance of success.

If you had an actual boxing match, the untrained guy would still have 50/50 odds of landing a punch, and the trained guy would still have a 22% chance of missing, but they'd be aligned based on their skill level.

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