One Page Dungeon Contest 2011
kensanata:
I'm not sure whether there are any independent games published that allow for dungeon crawling adventures. None of the ones I tried seemed to afford (suggest, encourage) it. Nevertheless, I'd be interested in being proven wrong. I've also seen attempts at pushing the definition of a dungeon. Maybe a one page scenario might work?
Dates: Submission deadline is April 1, 0:00 GMT. Based on last year's experience, judges will have one month to read all the submissions and another two weeks to discuss the result. Winners will be announced May 16, 0:00 GMT.
Prizes & Sponsors: Do you have prizes to donate? Let me know ? kensanata@gmail.com!
Submissions: Here's how to submit your entry.
[*]Participants create a One Page Dungeon.
[*]Submitting a dungeon to the contest releases it under the Creative Common Attribution-Share Alike 3.0 license with credit to the contest participant.
[*]The submission must have a name, an author, a map, a key, a link to the license (http://creativecommons.org/licenses/by-sa/3.0/) and no game stats.
[*]A link to your blog, wandering monsters, random events, adventure background or introduction, and descriptions of tricks or traps are all optional.
[*]One entry per participant. Participants may revise/replace their entries up until the end of contest, with the last revision counting as their official entry.
Devon Oratz:
You had me until no game stats. : (
kensanata:
We're not rigid about the stats at all. But if a judge doesn't play your system, then those stats will be taking away space from useful content. Thus, it also depends on the space used up by the stats. Personally, I'm an old school D&D person, and thus old school D&D stats are great as far as I'm concerned. But another judge is a 4E player, thus... 8-)
Enker:
Are we free to signpost monsters with levels to indicate difficulty of encounter? Perhaps 1-5 with 1 being a quick kill and 5 being the dungeon boss?
kensanata:
Quote from: Enker on March 08, 2011, 02:37:25 AM
Are we free to signpost monsters with levels to indicate difficulty of encounter? Perhaps 1-5 with 1 being a quick kill and 5 being the dungeon boss?
Absolutely, you are free to do that.
As for my personal preferences (me being just one of the judges), I'd love to see something specific enough to help me run it. All of the following would be good solutions:
There are four tengu and a kappa on the way up and there is a witch on the mountain topThere are four small tengu to annoy the party on the way up (steal item, drink sake) and a dangerous kappa (very fast, very strong -- easy to beat if you can get it to spill the water on its head) on the way up and there is a witch on the mountain top (master illusionist out to corrupt the countryside)There are four tengu (2 HD each) and a kappa (4+1 HD) on the way up and there is a witch on the mountain top (9th level magic-user)
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