Limbo between prep and play (split from Poison'd thread)

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stefoid:
Quote from: Alfryd on March 31, 2011, 07:01:27 AM

Quote from: stefoid on March 30, 2011, 03:51:42 PM

Obviously the premise of D&D is 'the characters aim too..."  not "the players aim to..."
I would argue that in a lot of Hard Core Gamist play, which D&D can lean toward, the distinction is really wafer thin.  Treasure and XP accrued, among other variables, basically becomes a kind of scoring system between the players.  Which can be perfectly fun.

Also, I would argue that Nar play, while hardly exclusively reliant on Actor stance, does need to maintain some degree of respect for character motivations.  Hence, well, all the emphasis on Motives in your game.

But I understand what you mean by premise in this context, and how it needs to be tailored for the setting/situation in question.  Thanks for the info.


Whether or not you get nar play as defined by Ron out of my game will depend mostly on the agenda of the group playing it.  Its not one of those games where a theme is built into the mechanics and situation the game presents, right out of the box.  At best you could say that the game offers mechanics that are mildly supportive of nar play, but I dont think a group that isnt into nar will spontaneously generate heaps of theme addressing -- more like occasionally as a by product of fun play, whatever label you want to attach that play is fine with me, as long as its fun and functional.

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