Limbo between prep and play (split from Poison'd thread)

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stefoid:
I added the reformatted setup section of my game to my sig.  Hopefully it explains exactly what Im talking about!!   

does it?

stefoid:
err, no I didnt because google docs links are so long I dont have enough space in my sig to do that, so here is the link

https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B5W32IfgIIkrOWYxNjg2MDEtZWQ0OS00YmIxLTk5ZTYtNDVmZjY0NWMyYjY3&hl=en&authkey=CLaJ4P4J

Alfryd:
Quote from: stefoid on March 30, 2011, 02:22:57 PM

I added the reformatted setup section of my game to my sig.  Hopefully it explains exactly what Im talking about!!

I downloaded the .pdf, and I'll definitely give it a look over.  Cheers.

If you're having trouble with big links, you can always try tinyurl. :)

stefoid:
Obviously the premise of D&D is 'the characters aim too..."  not "the players aim to..."

I suppose thats the difference in the two premises - nar premise is the aims of the players, while the premise Im talking about involves the aims of the characters.

Alfryd:
Quote from: stefoid on March 30, 2011, 03:51:42 PM

Obviously the premise of D&D is 'the characters aim too..."  not "the players aim to..."
I would argue that in a lot of Hard Core Gamist play, which D&D can lean toward, the distinction is really wafer thin.  Treasure and XP accrued, among other variables, basically becomes a kind of scoring system between the players.  Which can be perfectly fun.

Also, I would argue that Nar play, while hardly exclusively reliant on Actor stance, does need to maintain some degree of respect for character motivations.  Hence, well, all the emphasis on Motives in your game.

But I understand what you mean by premise in this context, and how it needs to be tailored for the setting/situation in question.  Thanks for the info.

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