head games
Renee:
Quote
When Matt and Renee use phrases like "story arc," I think it's in keeping with the definition of character protagonism that I articulated earlier: the players create expectations of inevitable future events with their characters and then we play with the managing and releasing of tension about how and when.
This is correct, in how I use it.
People should keep in mind that when we say "story arc", that that's not something we start out with, because the game literally does not allow for any flagging of any sort before play begins. Rather, you find an arc from among the stuff the GM throws at you. It's old-old school in that way and while I suspect some people may have a disconnect with that, I've found it really, really satisfying when communication is good and we (the GM and I) are hitting all the right notes.
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