[D&D 4e] Combat and Reward Systems
stefoid:
And there is nothing wrong with min-maxing, its a perfectly valid design choice! Strong in one area, weak in others is just a design choice, its not cheating or wrong. By all means underline the consequences of being weak in those areas in battle by poking those weak spots, but dont hack the game to force people to jump through hoops and modify their designs in ways that dont concern what the game is about.
Callan S.:
I don't think D&D is about anything to begin with - the lack of a connection between char gen and monsters is one major indicator of that. Stefoid, I don't think Nates disrupting anything that is actually physically present in the texts.
stefoid:
Its definately about tactical combat.
What connectedness between char gen and monsters are you looking for?
Callan S.:
I'm not sure I understand the question? A point where the author introduces generated characters to monsters.
stefoid:
Quote from: Callan S. on March 22, 2011, 04:34:03 PM
I don't think D&D is about anything to begin with - the lack of a connection between char gen and monsters is one major indicator of that. Stefoid, I don't think Nates disrupting anything that is actually physically present in the texts.
I dont know what this means, can you give an example?
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