No investigations?
Callan S.:
Gareth, in terms of my first paragraph where the GM or the rules have a number guesser, or a clue sweeper, or a guess who built into them, and in terms of your question "But to say it never happens, that it's impossible?" I agree an investigative process does occur. It's not impossible. But with air patrol, I'm not sure it has components like those in the text.
Then there's something else you want to say is investigation.
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But if it's not prepared material the GM is insisting upon, but something the players chose to explore of their own volition, then I don't see how that argument holds.
You seem to be saying the players choosing to explore of their own volition makes some sort of difference? To me it doesn't. Say I wrote a story where some people in the story are roleplaying and instead of players being led by the nose in direction X, they head by their own volition in direction Y...and someone is still leading the others by the nose, they just don't know they are doing it. Does that sound like an impossible event in the story? I remember reading a book in school once where the author actually screwed up on continuity and had a (at that point dead) character walk in and all other characters are cool with it. So what I'm describing as a story, does it have a similar glaring error or as a story the events fall into place okay? I'm not trying to argue this was the case, I'm just trying to present a plausible scenario/story to finish up on.
contracycle:
All I'm saying there is that if the players are going off piste, then it can't be argued that it is a "panama canal" style event in which the GM decides to shepherd them to the next prepared stage, because clearly there is no next prepared stage. I have no idea what you might mean by someone still allegedly leading them without knowing it.
dreamborn:
I'm of the opinion that the GM presents data/clues to the players. They through their characters analyze the data and make individual /group decisions what to do next. I have run numerous adventures where they made incorrect conclusions and paid the ultimate price. One of these was an actual murder investigation.
Www.dreamborn.com. (Omnificent Roleplaying System)
David Berg:
Hey Kent, I've seen that work great, and I've also seen it suck. What do you do to make it work?
dreamborn:
As a GM I have to be able to quickly adjust based on what the players do. I never present a no win situation but sometimes they get over their heads. My group and I have an understanding that THEY must play their characters, NOT me. If they do something really stupid I let them and they know this. They know sometimes the best action is to runaway. I have found that after adjusting to this type of play that the players prefer it. They have become very good at analyzing the situation and knowing their limitations.
Www.dreamborn.com
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