How do you Die?
Ron Edwards:
Hi everyone,
So that my post doesn't get missed, let's hold off on further replies until the reference is available.
Best, Ron
F33:
Oops, sorry. Here's an example. By the way, 'States' are skills/attributes of a character. Every creature and character has a level for all 18 States. They are things like Strength, Destroy, Intelligence, Aid and Order. I apologize in advance for the very much Alpha version of the instructions.
"States are used for every action. States are upgraded by one point when all dice used roll a perfect six. The outcome of actions are dictated by the State used. The level of the State is how many six-sided dice are rolled. EXAMPLE: If a Goblin is trying to hit a Gremlin, the Goblin would use Strength. A Goblin has a Strength score of two, so it would roll two six-sided die. The Gremlin would probably try to dodge the blow, so it would roll with Reflex. Its Reflex score is also two, so it would roll two six-sided die. If the Goblin rolls higher, it hits the Gremlin. If the Gremlin rolls higher, it moves out of the way. Also, since the Goblin was attacking, the damage dealt would be Goblin's Strength score."
Weapons, like I said, have a name, State and level. For example, Sword:Strength:2. That means if Strength is used to attack with the sword, there is a damage bonus of 2. Also, the character can not use the sword if their Strength score is less than two.
Armor is basically the same. Chainmail:Order:1 would give a bonus of 1 for an Order roll to dodge an attack.
The system isn't perfect, and that's why I'm coming to you. Thank you for the help.
davide.losito:
Well, questions remain: how deadly do you want your system to be?
Ron Edwards:
Everyone, stop replying. I said, No further replies until an externally linked source of rules information is available. This is a hard and fast rule of this forum, and unless it is met. the thread must be closed.
I do want to see this thread and discussion continue. Please help by following the forum rules.
Best, Ron
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