[D&D/Rifts Style Games] DM burnout- what's a DM get out of it?

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Callan S.:
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As for DM Goals- I wonder if some arbitrary point system could be conceived of. +1 point if a PC spends a healing surge, +5 if a PC is incapacitated, +20 if a PC dies, -50 if 2+ PCs die, etc.

In terms of specifics... I'm dry.
That sounds fairly specific already! And the players one could be kind of the reverse - X amount of points if they do not spend a healing surge, Y amount of points if no one is incapacitated, etc.

That'd raise the bar, because of 'As long as you didn't all die, you win', this would encourage tighter combat form, so as to put down that scarulous GM's bid to point win! While having that -50 thing kind of stops absolute overkill scenario design (rocs fall, everybody dies).

Sounds pretty solid to me already! Why don't you write it up a bit more and we'll look it over?

Natespank:
I'm really liking that stunting article.

I'm too busy with school this week to DM, a friend will take over this weekend. I'll try it when I get back to DMing.

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