[Mouse Guard] Sadie's Bridge
Chris_Chinn:
Hi James,
Quote from: James_Nostack on April 01, 2011, 06:26:14 PM
Figuring out the "earning checks" economy is a little tricky, since it's the one point where your interests as a player diverse from your interests as an imaginary mouse. This makes it feel somewhat unnatural, but it's vital to the flow of the game.
For me, at least, in the first session, it was telling myself I'd have a better opportunity later to take the penalty, and, not realizing how tight scenes and conflicts are in MG. In the second session, it wasn't a problem at all.
We've also figured out something which might be somewhat skeevy in terms of what it does to the game economy: the most efficient way to earn checks is to do a conflict against another player character - like an argument about what to do next, and then put your Traits against yourself and give the other player a 2D bonus. If the other player does the same, you both just got 2 checks each for relatively little risk.
A useful general strategy is accepting the fact that no matter what you do, your guard mouse is going to go through hell, and the only question is whether you're aiming yourself for problems you are equipped to handle or problems you aren't. For example- I've just set my character up to have to pull ton of Persuader conflicts in the next couple of sessions through risky political maneuvers - which happens to be my highest skill.
Chris
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