[DitV / AW] Looking at your NPCs though cross hairs
Narmical:
Quote from: Web_Weaver on April 01, 2011, 03:25:11 AM
(this would be in the context of a stake involving information which is always ironic in a game where the narrator's role is to provide the information).
It is very ironic. Players just seem to want to interrogate people. And I don't blame them. It makes for great scene in movies and TV. What I usually do as the GM is make them change the states not to "Do you find out x" but "Does Br. Y admit what you already know to your face" or "Does Br. Z repent his sins to you and ask for forgiveness"
Quote from: Web_Weaver on April 01, 2011, 03:25:11 AM
As a side note I have found Dogs to be especially illuminating over the whole principle of interrogation and torture in RPGs in general, because it very quickly removes the vaneer of in-character action and puts the conflict onto the player level.
I totally agree with that. Its one of the situation that dogs does very well. Any sort of morally ambiguous situation where two players might differ. I think its less the dice mechanic, but rather that stake setting that enables this. You can come into physical opposition to another player, set some non lethal stakes, and be fairly certain they will come out ok on the other side.
In other games once combat starts, the implicit sakes is "who dies". And I think thats the trouble.
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