Project Exodium

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killxo:
http://projectexodium.wordpress.com/

i began work on Exodium in mid February of 2011. it started off as just an idea for an mmo, i was simply coming up with concepts and ideas. i was making use of available time i had in-between classes at my college.
eventually i got very serious about the game and wanted to make it real. obviously i do not have the capacity to create an mmo, so that goal was very unrealistic. i had then planned to shift it into a PnP game, much like Warhammer40k and D&D and all those kinds of games. since then, i've been working a few hours everyday on bits and pieces of it. i have a very clear vision of the game , and i've been progressing at a good pace towards that vision.

i created a blog in early march where i am posting information for the game there. i have about 1/4 of the game already completed, the bulk of it still remains. i plan on using the SRD 3.5e D&D rules as the backbone of the game , along with many unique systems i have come up with myself. i have a To Do list on the main page i posted recently of everything i think is required for the game to be complete and ready to play :)

i am also looking for people interested in the game who might want to get in on the project. doing it all by myself is slow, and just because i think something is good doesnt mean it is because i dont have anyone to bounce my ideas off of. so if anyone is at all interested in the game, send me an email and i will get back to you. thanks :) wonderful forum you have here!

killxo:
recently i have added the pages for prefixes and suffixes for equipment

i have finished the first tier of skills for the 7 different kinds of magic types, and am in the process of putting those on the blog.

next thing is to get the Mastery skills done, skill for two-handed/one-handed/ranged weapons

killxo:
Game Update

i have finished the skill lists and have posted them. only the magic skills tho, still working on the mastery skills ( i have one of them done, need to finish the other 2

i also went ahead and created a page that explains the character attributes and how they work and what they effect. i'm really happy with the result, and it is quite different from D&D; which is good from my perspective. while i am borrowing ideas from D&D, and some basic rules; i want the game to be unique all on its own in as many ways as possible so it stands out amongst other rpg's.

i'be been playing Diablo 2 alot recently, and it has factoring in alot to my creative thinking. i'll definitely use it for naming schemes for weapons and equipment

keep in touch :)

Ron Edwards:
Hi there,

I want to encourage you in developing this project. However, the Forge is a site for what are called table-top or face-to-face or pen-and-paper games, not computer games. Your project really isn't a suitable topic for the site.

If anyone can help with alternate sites or venues for discussing projects of this kind, please post them here.

Best, Ron

killxo:
not trying to be rude here, but you obviously didn't read anything i posted or the blog. Exodium is a PnP RPG

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