Project Exodium
Ron Edwards:
Hi,
The Forge is a discussion forum, and unfortunately what I'm now seeing is that you're basically posting announcements. Here are my suggestions for making your posts compatible with the site.
1. Post about playing the game - not promotional promises, but rather, actual experiences of yours in playing so far. Even ones which led to changes in the rules, in fact, especially those. You can use this forum (Game Development) for these threads. I do not exaggerate in saying that doing this is the single best promotional device you can utilize.
2. Post in the Publishing forum regarding your plans and business model for publication, in order to learn what other publishers have done and what options you may have.
But please, no more posting about "I updated my blog" or anything else which is merely setting your footprint into the forums.
Best, Ron
killxo:
currently working on creating equipment, and naming them, along with the tier 2 Hybrid skills.
what kind of unique combinations of magics and martial skills do you find to be interesting? Shapeshift, Life, Death, Water, Wind, Fire and Force are the 7 types of magic in Exodium, along with 2-hand, 1-hand and ranged weapon skills. the tier 2 and higher skills are combinations of these. like fire and death combined to make a darkflame, stuff like that. also imbuing your weapons with the types of magics. skills like " you shoot a bolt at the target, as it flies through the air it shifts into a coil and wraps around the targets body making them unable to move", etc.
obviously magic types like combining Life and Death wont see any hybrid skills; because that doesnt make much sense.
also when it comes to dungeons and battle scenario's, what are some you've never seen before? possibly something i could make sure i have to be unique :)
killxo:
in the past month i've added a fair amount of new things to my blog, along with things i'm currently working on
i've added several new minor races. i really like them alot. i've been trying to tie in the story of the game with every thing i work on, to make things flow more and to give a much more story-like feeling; i think it improved the depth in the game and will allow for plenty of role-playing.
i've also started on a new Campaign for Exodium, it's called the World Eaters Campaign. you can read the full background of it on the blog. the players get to play through the campaign and decide the fate of 2 races! plenty of combat and glorious gaming to go along with it.
my current work in progress is the character sheet. its almost done, im just trying to make it look as organized and well thought out as possible. theres a post on my blog that explains how the sheet will essentially work. simplicity is best! then im gonna to develop equipment, weapons and armor and make a basic character. i'm going to work on the Head Hunting adventures first and start fleshing that out; creating NPC's and objectives and rewards and what not.
please post any feedback or critiques you have; i'm always looking for a way to improve my concept. thanks !
Daniel36:
Well, I have one suggestion. Change the "element" Wind to its proper name Air! :)
But besides that, you say simplicity is best, but you choose to use the D&D 3.5 rules as a backbone. Why is that? Any particular reason?
killxo:
Quote from: Daniel36 on August 18, 2011, 11:34:16 AM
Well, I have one suggestion. Change the "element" Wind to its proper name Air! :)
But besides that, you say simplicity is best, but you choose to use the D&D 3.5 rules as a backbone. Why is that? Any particular reason?
heh, maybe i will. i'm also adding an Earth element to the list of magics. it just makes sense to have it.
also, im not using the 3.5e rules anymore. i'm just using my own that i come up with as i go. for example, i dont use AC; i use Armor and Evasion. i want to make exodium to be different from DnD but still have the basic concepts of having a DM/GM and using dice for rolling outcomes.
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