Project Exodium

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Ron Edwards:
You're being polite. I read it but obviously was completely stupid!

Carry on, yes, this is a perfect and excellent Forge topic, and you are golden. I apologize for the stupidity.

Best, Ron

killxo:
Quote from: Ron Edwards on April 17, 2011, 06:20:51 PM

You're being polite. I read it but obviously was completely stupid!

Carry on, yes, this is a perfect and excellent Forge topic, and you are golden. I apologize for the stupidity.

Best, Ron


heh thats ok :) i'm not offended or anything.

killxo:
There have been several new updates to the blog that are worth looking at.

still looking for a few people to help me with the project. if anyone is interested let me know!

Callan S.:
Hi Killxo,

Do you have any questions about developing your game? Obviously we all have our own preferences in design direction (or atleast I do), so maybe answers wont match the direction your aiming for. But on the off chance they match, any questions?

killxo:
well, not really. i've actually gone through that phase already. i've been focusing on balancing the ideas of complexity and simplicity; and i've been focusing on doing that with each element of my game. i've ahd variou questions in relation to usage of D&D rules on another forum and those have been answered. i honestly cant think of any kind of questions right this moment. surely in the future i may need some answered, but right now i'm mostly just working on creating everything: skills, spells, weapons, coming up with names, properties and values etc. etc. so, i know what to do but it's taking time because of how much is needed to be done.

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