Ronnies 2011, Round three results
Ross Cowman:
Thanks for the review!
Andreas Eriksson:
Well, that was quite a suprise to be honest. I had simmilar worries as Jacob, to be stamped with the stupid stamp, for daring to dip my toes into the wast sea of game design. Fortunately the alure of feedback is just to great and I had to give it a try and I can't wait to hear it. I've quite enjoyed reading all the enteries and I'll certainly suggest a few once gaming sessions pick up around here.
Elizabeth:
Yup, I agree with the general assessment of that description for Camwhores.I figured it was toeing a line and pretty limited in terms of what you could address during play.
jackson_tegu:
Hmmm.
I look forward to having this unpacked for me more, i still don't get it.
Baxil:
Congratulations to Andreas! Double congratulations to Ben, both for winning and for directly inspiring my runner-up. Also, an extra "good job" to every first-time entrant -- these are all games worth developing. I mean, really, to the point where I feel guilty singling out a few.
Her Son has a devastating core idea - I could see this being a real gut punch of a game. I love the unqualified heroes of Queen of Thorns. Shackled Self seems a lot like my Beholden (or Beloved) in that it is primed to deliver deep and potentially uncomfortable epiphanies to a group that is ready to approach it. And I want to see Brick and Mortar in the hands of a group that "gets it" 100% - and to watch it play out simultaneously on the literal level and metaphorical level.
BTW, Ross - that wasn't the review, just the quick judgment. Ron will start new threads later with specific feedback on each individual game. And if you'd like even more discussion from the rest of us, feel free to start a thread over in Game Development. I'm going to do that myself with Beholden (even though I don't expect to significantly develop it further) - I'm already working my way through a playtest.
- Bax
Navigation
[0] Message Index
[*] Previous page