Queens of Time and Space
Ben Lehman:
I'm going to take what Mike said and expound on it a little bit.
Role-playing games need room for your creativity to matter. This can work in a lot of different ways, but it basically comes down to that there needs to be some point where the fiction of play has a direct impact on the mechanics of play. Right now, Queens of Time and Space doesn't really seem to have anything like that: any play that we produce has no real effect on the mechanics of play: it's the same thing as playing Monopoly and making the dog token talk in a funny voice.
yrs--
--Ben
Rafu:
Baxil, I beg to differ. "You are a man in a desert" is way enough to qualify as an RPG, for some definitions of RPG. It could very well be enough for me, given some other conditions maybe.
Baxil:
Rafu, I suspect there's a great discussion there (regarding points such as your "given some other conditions maybe" and the Czege Principle). At what point is there not enough content to support the SIS that creates an RPG? But I don't want to derail Ross' thread with debate over my analogy. I acknowledge your point, and that the RPG umbrella is very broad. Ross, let me know if it would be useful for you to have this discussion continue.
I agree with Mike/Ben's follow-up.
- Bax
Ross Cowman:
Love that scotty dog. So to summarize;
-dial up the impact of the fiction
-characters need goals
-no they don't
I'm especially interested in the first one for now, I'll get to the others later.
I'm reminded a bit of Foundation by Isac Asimov. All of the action, all of it, takes place off camera. The whole novel is about people hemming and hawing and backroom dealing.
I imagine play could go something like this...
What does the Marie Antoinette want?
On one hand she's got this revolution on her hands and could really use some help. On the other hand she hasn't been laid in a while and Ben Franklin is starting to look pretty good.
Marie, she's the Queen of France, you're meeting after Sunday Mass in the gardens outside her palace. She arranged this meeting, there's a table with cheeses and croissant. The Envoy's come, they've got their own problem's back home to talk about, at some point, Franklin notices Marie staring at him as he butters his Pan a' Chocolet and gives her a sly wink. Marie, horribly offended tosses her glass of Bordeaux in his face and has her guards toss in the Bastile.
Do the rules not call for this kind of play, and if not how can I better communicate that?
Roger:
My main issue with this, which relates to a number of points other people have mentioned, is this: I can't see how to get the characters into any sort of conflict. I also can't see how to resolve any conflict, even if I could manage to somehow get one going.
My main caution here is: don't rush in and try to patch all this up by shoveling Colour at it. There'll be a time for that, maybe, but I think it's easier to work on the fundamental System here without cutting through anything else to get to it.
Cheers,
Roger
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