Mythos Saga A TRPG
DarkHawkPro:
Hey folks.
Alright, i'm new to "The Forge" but my current group of helpers have become greatly unavailable to help with with development. So i'm turning to the online community.
I currently have a system that is near completion. i would say, between 70%-80%.
I need Help with Layout and some editing. I'm really good at game mechanics and tiering them into the system. However i'm not that good with Fluff and filing in the gaps.
I need people to read, return constructive criticism and advice.
The core mechanics aren't going to change from how they are now, i just need the help making them easy to understand and to improve book flow.
right now i'm at 106 pages with cover page and index. I don't have art yet, i'm still looking for artists that can do the right style.
If you would like to read through what I can e-mail you a copy.
Thank you.
DarkHawkPro:
also if you have any questions about the system itself.
First off, it's a D6 system with Variable dice pool and Target number, depending on task.
It uses a battle map, hex grid.
Right now it's primary setting it fantasy; mainly due to that being the easiest to relate to, but the system should be able to handle different genres without a problem, even inner-mixing them. It has a Hero/Follower style of system. The Player plays a small group, with Main focus on the Hero, of units akin to Japanese Tactical-RPGs like Suedoken, Final Fantasy Tactics, etc...
Any questions, just post here.
I'm a stay at home dad and have lots of time. so expect pretty rapid responses.
DarkHawkPro:
Alright, since there hasn't been any response thus far.. i'll do this
http://fbosley.webs.com/Mythos41.pdf
if the PDF file of the system, thus far. If you opt to play test, let me know i'll love to hear any feedback.
As a note, i don't have a character sheet yet, we've been using just on pieces of paper.
Enjoy and post some feedback.
F33:
At first glance, it looks like a good system. I have always liked Final Fantasy Tactics Advanced, and it seems to follow similar rules. The simple D6 system seems easy enough to learn, which is important for good gameplay. The STAT system as well is unique to me and intuitive. I think, for variety's sake, there should be more Follower races, although the player races are all impressively different.
The rulebook is organized well, but the massive amount of information is slightly awkward for a PnP RPG. Personally, I would play this, but only if it was simplified for more casual occasions. Other than the complexity, it is a very well-thought-out amd professional game.
DarkHawkPro:
Thank you for the positive feedback, much appreciated. As followers go any race can be a follower as well as monsters.
As it goes for info, I did try to put as much info into it as possible to make sure players/gms would have all the resources they needed. Any suggestions to trim or simplify?
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