Changing the perspective of game and character creation.

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Edge0618:
I have been a gamer on and off for 26 years and with  all games rpgs. The character creation comes first. As I became a more mature gamer meta gaming and character creation sessions became a strong part of campaigns.  In a Vampire campaign  I can say  for a 4 our session once a month 40 hours of emails and meta gaming to prepare for the session was created. I felt a link in the chain has not been addressed. Many  games we just pick our stats and skills from a tree and have some back story about the character. My goal is to create an rpg that creates the character.

At this past NeonCon I attended Jason Bulmahn's Rpg 101. It was for most part a personal tutoring session. But my idea was to take dungeon crawling from the perspective of a being a elementary school student and learning all the skills to make you into the hero or villain you could become? Where do you develop the back story and design of how you became the great warrior, stealthy rough, master healer. Etc. 

My question is I am not a encyclopedia of RPG's has this concept been touched when you start at 0 and have the adventure develop your skills, attributes and the creation of a character. I look at this as the opposite of characters first into a game. A game that the character has to grow in and create the history, triumphs and failures in.

Any constructive comments or direction of games I have not scene would be appreciated.


DarkHawkPro:
most RPGs that i've seen assume that a character is adventure ready at level 1. 
I haven't really seen much in the way of developing the back story. 

you could, however, find games with "character past" flow charts and work something up out of that.

I think it really just comes down to ease.  that game assumes that your character knows what they need to know to have recently become level 1 in that class.  come the time game starts.  Skills, proficiencies and the like slowly being developed over the course of their life up to that point. 

davide.losito:
I am recently developing games (2 under development) with a "played" character creation.
In a starting phase, there is a system to facilitate the player developing a sort of short backstory that also defines the abilities, skills, traits the character acquired during that backstory.

The best result so far (according to play-test feedbacks) is this game, Dawn of a New Tomorrow. The script is still very, very drafty.
Here you have the character sheet if you want to have a test.

The game is about vampires, so it may interest you.

davide.losito:
There's an error in the links.
Sorry for the double-posting, but I can't edit my message.
http://www.webinprogress.it/transfer/Dawn1-2.pdf -> Rules
http://www.webinprogress.it/transfer/scheda2small.pdf -> Sheet

Ron Edwards:
Hi everyone,

Although the question is a good one, the Forge is no longer a place for discussing initial concepts for developing a game. This particular forum now requires a game already in progress, even if it's still early progress, as expressed in an external design document of some kind.

Fortunately the solution is immediately clear, because you're brought up (i) a game you've played and (ii) the issue it addresses - which is a perfect Actual Play thread. We can discuss the idea here and then, if you do wind up with some system ideas, then a new Game Development thread can get started.

So here we are in Actual Play! Carry on the discussion just as is; it's great.

Best, Ron

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