[INGENERO] conflict res - tactical crunch players would u like this?
stefoid:
Quote from: Bossy on May 11, 2011, 12:54:17 AM
In the conflict resolution examples, you give examples of rolls and play scores. It would be really helpful to provide for each one an example (or several examples) of outcome. Because at the moment I'm not sure of how the plays are resolved in fact.
Oh, the outcome of those example plays are in the sidebar as annotations. It looks better if you download the pdf rather than use the online google docs viewer.
But by way of example, lets say my play is "stomp on your toe with my hobnail boot" and you resolve to make a counter-play "poke me in the eyes with both index fingers" highest play score wins and that outcome occurs as stated.
Now lets rewind and say that Ron wants to protect you - he targets my play with a cross play "smack me upside the head". we resolve that first. my play score vs his. He loses. Perhaps he did smack me but it didnt put me off, or perhaps I evaded the smack. Either way, the stomp is still good to go. Now you roll and we see whose play prevails, mine or yours. In this scenario it was mine. stomp.
Bossy:
Quote from: stefoid on May 11, 2011, 02:05:00 AM
Hi Bossy, yes playtests have went well for plays. they just seem to work.
Good. Sometimes we devise a mechanic that seems interesting and in practice they're not fun at all.
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Or do you mean order of players announcing their intentions? As in aha! you're going to do that, in that case I do this. Oh well in that case I change my mind and do this? ad infinitum? yes, it seems that there is a 'last mover' advantage. Well there is one rule I have about that. If you are going purely defensive in order to get the +1 defensive bonus, you have to announce that first if other plays insist. I dont think its worth having explicit initiative rules to resolve order of stated intentions. It would hurt more than it would help, overall.
In practice, NPCs arent fussy about the order of announced intentions - they do what they do and players react to them. I suppose for player vs player there could be some angst about order of intentions, but I figure 90% of conflicts will be PC vs NPC.
That's what I had in mind: order of declaration of intention. But you're right about NPCs doing what they're supposed to do.
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Oh, the outcome of those example plays are in the sidebar as annotations. It looks better if you download the pdf rather than use the online google docs viewer.
That's what I was looking for. Somehow I missed it...
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