How do I turn this into a GMfull minimalist RPG for beginners?
Warrior Monk:
Thanks a lot! So far I see the trick would be a game with clear guidelines, a mechanic that allows and rewards players for generating setting details, a simple way to create characters and another mechanic to introduce some narrative turns. For this game I would need mechanics that would help the players and GM to:
-set up a chain of events on a normal day at school... well, at least as normal as it can be for young magicians
-set up a chain of events for an adventure on their character's "part-time job as magical plague exterminators"
-set up a chain of events on a training scene.
these chains of events shoud be a mix between randomly-generated content and player input. I just have to decide which adds what to what. I'll let you know as soon as I create some rules for that.
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