Looking for Discussion of "Story and Narrative Paradigms in Role-Playing Games"
wholeridge:
Thank you! That was excellent and I would very much like to see more.
Kim's description of the "Virtual Experience" player fits me very well. I care about story, but the story I care about is the one I experience. I think that this may go beyond RPGs into the way people enjoy fiction. When I read I like to identify strongly with a character, and my suspension of disbelief can be broken if an author tries to "improve" the story by making that character choose unjustifiably stupid or arbitrary actions.
Ron Edwards:
Hi,
I suggest you open a thread in Actual Play to talk about that. I think you might be surprised at some of the local writings on the subject.
Best, Ron
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