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46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 41 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Looking for Discussion of "Story and Narrative Paradigms in Role-Playing Games"  (Read 6637 times)
wholeridge
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« on: May 16, 2011, 04:35:46 AM »

Does the Archive hold any threads commenting on John Kim's "Story and Narrative Paradigms in Role-Playing Games"?
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lumpley
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« Reply #1 on: May 16, 2011, 07:58:47 AM »

Yes! There are a few, starting with this one:

Story and Narrative Paradigms in RPGs (November 01, 2003)

-Vincent
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stefoid
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« Reply #2 on: May 17, 2011, 03:41:21 PM »

Broken link?
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Paul Czege
Acts of Evil Playtesters
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« Reply #3 on: May 17, 2011, 06:11:39 PM »

Fixed: http://www.indie-rpgs.com/archive/index.php?topic=8546.0
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"[My Life with Master] is anything but a safe game to have designed. It has balls, and then some. It is as bold, as fresh, and as incisive  now as it was when it came out." -- Gregor Hutton
lumpley
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« Reply #4 on: May 18, 2011, 07:12:39 AM »

Thanks, Paul!

-Vincent
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wholeridge
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« Reply #5 on: May 20, 2011, 08:46:31 AM »

Thank you! That was excellent and I would very much like to see more.

Kim's description of the "Virtual Experience" player fits me very well. I care about story, but the story I care about is the one I experience. I think that this may go beyond RPGs into the way people enjoy fiction. When I read I like to identify strongly with a character, and my suspension of disbelief can be broken if an author tries to "improve" the story by making that character choose unjustifiably stupid or arbitrary actions.
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Ron Edwards
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« Reply #6 on: May 20, 2011, 06:57:55 PM »

Hi,

I suggest you open a thread in Actual Play to talk about that. I think you might be surprised at some of the local writings on the subject.

Best, Ron
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