*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
August 22, 2014, 11:39:22 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 33 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Aventuras Epicas, a card game to make stories... to train RPG players.  (Read 717 times)
Warrior Monk
Member

Posts: 117


« on: May 16, 2011, 09:11:46 AM »

Ok, alpha version of the game is finished, here are the rules and list of cards:

https://docs.google.com/document/d/18iXnAIDMtaPpZX375EJbDcGvtxJ29Rh4l7BlFd-6FwU/edit?hl=en&authkey=CJ6IgOoI


This is a card based game to make stories. It's been designed with this in mind:

-GMfull
-Training players to become GMs
-Start a game with barely 10 minutes of preparation
-Narrative escalation to push foward the story
-Minimalistic resolution mechanics

Playtest is succesfull so far, though I'm still worried some mechanics may still look a bit complicate to understand at first. I introduced some game examples to clarify, though I'm still wondering if there's a way to make rules more simple or reduce the amount of rules and game elements to make it still simpler.

As players my group find it fun, it's perhaps the first time they have played a game that allows this degree of narrative control, but does so by presenting them the challenge to make sense out of whatever the cards say it's happening. And when something they don't like happens to their characters, they are handed the cards that may help them get a sort of revenge on other players characters.

As a result of this clash, story takes unexpected turns instead of stalling and predicting how it's going to end becomes impossible, though the ending somehow still makes sense. The rule that states that no player character can die or be left out of the game in other way until the conclussion stage doesn't seem to suspend believing since it doesn't mean the PCs can't die, but that they perhaps will... in due time.

Anyway, so far it's free, possibly you can find something interesting on this rules or something I shouldn't deffinitely be doing with them. If you dare playtest this game, you just have to make a deck of cards with the words/phrases listed on the ruleset and you're ready to go, but please tell me how it went and if you've got any comments about it. We are already playtesting, so if you've got any idea or doubt about this game that you want us to test, please let us know.
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!