Started by wholeridge, May 22, 2011, 07:31:13 AM
QuoteKim's description of the "Virtual Experience" player fits me very well. I care about story, but the story I care about is the one I experience. I think that this may go beyond RPGs into the way people enjoy fiction. When I read I like to identify strongly with a character, and my suspension of disbelief can be broken if an author tries to "improve" the story by making that character choose unjustifiably stupid or arbitrary actions.
QuoteI suggest you open a thread in Actual Play to talk about that. I think you might be surprised at some of the local writings on the subject.
QuoteI think most people like taking on the role of a character, feeling connected to a character and acting like that character would really act. Getting to the point where you are acting as a character in any situation is much more complicated than just connecting with a character. We need to know things about this character like what he's capable of, what he cares about, what is happening in his life, what outside people and things are important and influence his life, what is going on in the world around the character. You cant create all those things from directly inside the character. They have to come from somewhere and are created for some kind of purpose, GNS (creative agenda) is mostly about trying to understand that purpose. Why we create characters, situations, settings and what we hope to use this specific formulation to achieve is agenda how we do that is a combination of techniques like Virtual reality that John was talking about.
QuoteThere are a bunch of historical facts of fad, insight and innovation that make it so that virtual experience isn't well-represented in story now games by Forge designers. That's just how it's happened to turn out, it's not a feature of either the creative agenda or the technical agenda*.