Codex Imaginata

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The Traveller:
Hello, I'm setting up a new RPG, Codex Imaginata, free to play for all, and I hope I'm in the right forum. This will be a generic system with several campaign worlds, and I'm trying to get it funded through fundit: http://www.fundit.ie/browse/category/games. The main site can be found here: http://www.codeximaginata.com. While the game itself is still in development, I have a nice bit of artwork done up and more on the website itself. Some previews can be seen here:

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The unique elements won't just be in the gameplay however but also in the website itself. Normally in TTRPGs you just get your PDF, and you can download it and print it off. After that you're on your own. Talking to numerous gamers made me realise a few failings in that model - many of them are happy enough to look at it on a screen, but don't need the whole manual or the hassle of scouring through a keyboard or touchscreen interface to get the sections they need. Others want to print off sections, but wipe out toner and ink cartridges in doing so, in order to get a lesser quality product than if it was actually printed and posted to them.

What we're trying to do is set up the entire rules system in a dynamic site. Lets say for example you only want medieval weapons tables and melee combat rules printed off, you select those as if they were in a shopping cart, they are stored to your account, choose with or without graphics, and print. Also there will be a large element of adjustability for generic tables and rules, lets say handguns:
- light pistol
- medium pistol
- large pistol
You can replace the text within those with your own names and even statistics, such as
- Derringer
- Beretta 9mm
- Desert Eagle
This is then stored in your account and printed if you like, along with notes and other info. Obviously that's not just for equipment but for monsters, spells, spacecraft and other sections within the game. It's almost as if you were tailoring the system entirely to your own specifications as you go, in as simple and straightforward a fashion as possible. No such software exists at this time, to my knowledge, and paying coders to build this likewise ain't cheap. What I'd also like to do is use it as a platform to give authors starting off a platform to tell people about their new work, artists to showcase their skills, and generally form a hub (one of many true) for imagination and creativity to flourish.

Most of all though I'd like this to be a community-friendly game, with constant feedback from people to improve and refine the game system, expand the game worlds, share their own creations (some of which get added to game canon) and generally have a great time with.

Questions, comments, threats, bribes, all gratefully accepted. :D

edited to turn pics  into links - RE

Ron Edwards:
Hi and welcome,

As you can see, I've edited your post to turn the images into links. Please don't be put off by this; it's merely a thing about this forum that we don't post images except in special circumstances and by permission from me. Check out the various introductory sticky threads for other posting points for this (unusual) site.

Everyone, please ask questions and discuss as you see fit. New posters sometimes aren't sure how to start discussions, especially in this forum, so help out.

Best, Ron

The Traveller:
Thanks Ron, apologies I should have paid more attention to the posting guidelines. Questions or thoughts would be most welcome!

JSDiamond:
Quote

The unique elements won't just be in the gameplay however but also in the website itself. Normally in TTRPGs you just get your PDF, and you can download it and print it off. After that you're on your own. Talking to numerous gamers made me realise a few failings in that model - many of them are happy enough to look at it on a screen, but don't need the whole manual or the hassle of scouring through a keyboard or touchscreen interface to get the sections they need. Others want to print off sections, but wipe out toner and ink cartridges in doing so, in order to get a lesser quality product than if it was actually printed and posted to them.
Going with nice, tight greyscale will eliminate the ink problem. As far as the buyers; I'm thinking that most know what they're getting into with a PDF. If they didn't, rpgnow and its sister sites wouldn't exist. A a Kindle(tm) or some other similar device solves any problems about portability and finding sections can be accomplished with a bit of nifty code as a searchable index.

I like the wiki / personal game-world building approach in allowing players to making modifications, if I understand you correctly.

I reckon you got some work ahead of you.




   

The Traveller:
Quote from: JSDiamond on May 26, 2011, 03:17:23 PM

If they didn't, rpgnow and its sister sites wouldn't exist.
My concern is that they exist as icons of a dying hobby.

Quote from: JSDiamond on May 26, 2011, 03:17:23 PM

A a Kindle(tm) or some other similar device solves any problems about portability and finding sections can be accomplished with a bit of nifty code as a searchable index.
The problem is that the vast majority of users haven't the interest or capacity to run off a bit of nifty code.

Quote from: JSDiamond on May 26, 2011, 03:17:23 PM

I reckon you got some work ahead of you.
Oh yeah. I'd be on a hiding to nothing if I didn't love it as much as I do.

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