[Streed Rpg] Idea confusion.

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Catelf:
Quote from: DarkHawkPro on May 25, 2011, 04:19:12 AM

How does Ki/Exhaustion work?

Before you roll the damage die, you decides to get a bit exhausted, and notes that.
Then, the damage die is rolled, and you get +1 to this roll for each amount in Ki you have.
Like, if you have 3 Ki, you get +3 to that die.
However, you may still fumble (natural 1) and/or miss (natural 2).

I'm still unsure of how many "Exhaustion" should be available, and the effects of becoming exhausted.
I'm even unsure of if Ki should be an attribute, or an extra value, to be spent instead of exhaustion ....

What i have now, is one of the possible default solutions.

DarkHawkPro:
well the function of it seems simple enough, but to determine the best use of it i wonder how often does a character recover their Ki?

Catelf:
Quote from: DarkHawkPro on May 25, 2011, 09:49:41 AM

well the function of it seems simple enough, but to determine the best use of it i wonder how often does a character recover their Ki?


Technically, unless i decide for Ki to be an extra value, one don't recover Ki, but recovers from exhaustion ......
I think that it may be best by recovering from one exhaustion by rolling a D20 (or at least a D12), and get equal or below the (unmodified)Body Value.
One only get one try each turn, and cannot do anything else at all that turn.
I think that would suit best ....

Warrior Monk:
Looks good so far. I think most of the anime feeling comes from how the GM narrates conflict resolution and social contract in general. It also helps a lot not being specific about distances or physics. I was thinking something about the terror grid. It's all right as it is, but if you like this idea you can use it as you please:

Give each character 3 ways of dealing with the unknown: Stress, Fear and Insanity. Characters will have as many boxes in each one as points they have in Thought, Senses, and Will respectively. The idea is that the fear will affect the characters Senses, Thought and/or Will as it accumulates, not as a penalty but as an specific disorder. And it's up to the players to decide how their character will deal with the fear.

Let's say I've got a character with Thought 3, Senses 2 and Will 4. That will give me 3 boxes in Stress, 2 in Fear and 4 in Insanity.
If the contact with the unknown misteries from beyond isn't direct, perhaps just an strange sound, I can check a Tought box and state "my character disregards the sound as a natural ocurrence, perhaps a native insect"
If it's something more like, an strange distant light in a place where it doesn't belong, with the silhouette of something inhuman, that suddenly vanishes as it wasn't there, the player can check a Fear box and keep going, thinking he's having hallucinations.
If he meets the horror face to face but manages to escape, the experience marks his mind and a Insanity box is checked.

However, each mark changes the character attitude in a different way:
-Taking stress means the character will be short tempered and prone to find arguments to convince himself there's nothing out there in the dark.
-Taking Fear means the character will be jumpy and paranoid, and will see strange shadows everywhere.
-Taking Insanity means the character is starting to accept there are things beyond their wildest nightmares and so their reaction will be as irrational as them.

So players can choose which way they want to deal with it, except when the situation calls for checking all insanity boxes. However some degree of recovery is possible. One insanity box can ve converted in two (or more) fear boxes. One fear box can be converted in two or more stress boxes. And vice-versa.

Ok, I admit it complicates things a little and among good roleplayers it won't be necessary, but it's my 5 cents. Hope it helps.

Catelf:
Thank you, Warrior Monk.
..... It's an interesting version of it .. but i can't say it will help me, mainly because the "Terror grid" is complex enough, including all those things.
I also prefer to keep it as simple as possible.
(But still, it's a good idea, ..... but i'd put Will as Stress, and Thought as Insanity instead.
Why?
Thought: Can't explain it = Going insane
Will: Can't handle it = Get stressed.)

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