[Streed Rpg] Idea confusion.

<< < (2/3) > >>

DarkHawkPro:
Alright,  just mentioned it as a point of reference.  No point in starting from scratch sometimes if you can get what you want with a simple mod.


you have a lot of data there but to what end?
what are you trying to make.  Just something simple that works across the board to deal with the randomness of the story, or are you having mechanics help tell the story..
Roll Vs. Role..   that sort of thing.. 

Catelf:
I have mainly used White Wolf's so-called "Storytelling system" as a base.

But even there, there are several options that are possible.
I have the Rules to deal with Combat, Skillchecks and such.
Roleplaying is not ruled by Rules.
... Was that what you meant?

What i am trying to make .... on a grand scale, something similar to WoD, but more "Manga"-like, however, for right now ....
Something like a mix between D20 Modern, TMNT, and CoC, but with the rules system i made instead.

The Rules are supposed to be fast and simple, so they don't take too much time from the Roleplaying, and roleplaying during fighting is fully ok.
Magic may be slower, for more than one reason, though.

And to answer a question Ron gave me during my last attempt, that i didn't manage then:
* Why would anyonone play this game(if ignoring the rules)?
For the possibility of playing a Tomb-raiding Furry, or alongside one or several of them, not knowing if the threat you'll meet next will be a Neo-nazi, a Thug, a Beduin, a Skeleton, or something Unspeakable, and if need be, track an item in a city to retrive it there instead.
Usually before, anthropomorphic beings as such, has been among the "bad guys" in settings like these, but now, the get to be among the "good" instead.
That is why this game should be played.

DarkHawkPro:
I've played in a  fantastic "Any-thing Goes" style of game before and the home-brew system was fantastic. 
you'll need to make skills abstract and character concept dependent. 
Such as, but this imposes limitations.. 

Like the rouge has a Melee Weapons skill at the same level as the Barbarian, but the rouge will never pick up the barbarian's claymore and try to back-stab with it.. it's not conceptual.
Or the Computer Hacker and the Special Forces Guy have electronic security skills..  but the special forces guy can use it to hot wire a car and the hacker can't..

But this requires players who ROLEPLAY.  and not spend hours trying to break the system..


I also like the Di system you have, but to give it the more "Anime/Manga" feel allow for exploding dice.   something like    a die can explode up to the base attribute.. 
This gives weaker characters a chance to be awesome though pure luck. 

For instance.. 

"The Kid" Character in a moment of panic picks up a shard of metal off the ground and stabs at his attacker..   
He has a strength of 2 and a melee of 1, plus the shard makes it a 3.. 
he rolls his D4.   He gets a 4..  he rolls again and gets another 4..  making his total 8.  He stops rolling since his base stat is 2. 




*continues pondering*






Catelf:
Quote from: DarkHawkPro on May 24, 2011, 12:34:48 PM


I also like the Di system you have, but to give it the more "Anime/Manga" feel allow for exploding dice.   something like    a die can explode up to the base attribute.. 
This gives weaker characters a chance to be awesome though pure luck. 

For instance.. 

"The Kid" Character in a moment of panic picks up a shard of metal off the ground and stabs at his attacker..   
He has a strength of 2 and a melee of 1, plus the shard makes it a 3.. 
he rolls his D4.   He gets a 4..  he rolls again and gets another 4..  making his total 8.  He stops rolling since his base stat is 2.
I used to have this in the system.
However, it ended up with those with low dice frequently getting 5-8 more often than those with higher dice.
(I used to have unlimited maxrolls, though, i think the record was set at 12 8's on a D8 roll ..... )
That is why i added KI - Exhaustion instead.

And yes, "anything goes" may be great great .... unless a player or several goes power-tweaking.

DarkHawkPro:
How does Ki/Exhaustion work?

Navigation

[0] Message Index

[#] Next page

[*] Previous page