[Dresden Files] It‘s not Zilch play, but what is it?

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Callan S.:
I'd kind of look at the idea of imposing a consequence, rather than proposing them. I'd think her blocking reaction is a possibly ingrained overreaction to impositions in her past games. Ie, she loosens up, lets down her defences and someone imposes on her - so she keeps her defences up and autoblocks, prefering the semi solo play she gets to the other result.

Frank Tarcikowski:
Callan, yeah, that was kind of what I was getting at with my  “messy” suspicion. But then, she didn’t just block anything that might have affected her character. She also deliberately maneuvered herself out of the action several times. Maybe so she did not have to make any decisions that could lead to trouble and/or expectations by other players? Again, she seemed to be perfectly happy with the game.

I forgot one important thing. There was another scene were she suddenly seized the opportunity to make an impact. We had defeated the villain and the slot was also finished, so the GM was just wrapping things up, explaining that a dying old man with a strong but undeveloped magic talent had been dreaming up his WWII trauma, which was responsible for the manifestations and had been tapped into by the Black Court Vampire. The players were already packing up when werecat jumped into action, narrating how she transformed into human form, grabbed some sheet to wrap herself into, took the old man’s hand, said something like, “I am an angel, come to take you to the other side”, and turned off the heart-lung machine. Another player interjected “no you don’t” and the GM commented that the old man was in a coma and would not see anything, but she ignored them. Again, my impression was that she played her own game, with no mind to what the other players said or did.

It just seems weird to me.

-   Frank

Erik Weissengruber:
Quote from: Callan S. on June 06, 2011, 02:22:54 AM

I'd kind of look at the idea of imposing a consequence, rather than proposing them. I'd think her blocking reaction is a possibly ingrained overreaction to impositions in her past games. Ie, she loosens up, lets down her defences and someone imposes on her - so she keeps her defences up and autoblocks, prefering the semi solo play she gets to the other result.


Yeah, to get some vinegar and pepper into your Dresden games impose the consequence.  If the player really balks, they can buy it off.

Abkajud:
Quote

werecat jumped into action, narrating how she transformed into human form, grabbed some sheet to wrap herself into, took the old man’s hand, said something like, “I am an angel, come to take you to the other side”, and turned off the heart-lung machine. Another player interjected “no you don’t” and the GM commented that the old man was in a coma and would not see anything, but she ignored them. Again, my impression was that she played her own game, with no mind to what the other players said or did.

This reminds me a lot of an overstaffed Exalted game I played in college. I kind of did my own thing, not really enjoying where stuff was going or being particularly drawn in by it. I kept feeling like the plot wasn't exploring things I found interesting, so I made my own fun - scheming with the other Abyssal in the party, trying to find a way to slip the leash of my Deathlord... it culminated in me switching sides and joining up with a band of Solars.

It does sound different from what you're describing, though, in that other players did try to engage her socially (that didn't happen to me in my example). I would have guessed she was just having fun being a cat, pure and simple, until that last scene where she demonstrates some emotional connection.

Frank Tarcikowski:
I'm kind of more interested in the “why does she play like that”, than in the “how to make her play differently”. I guess it’s possible that she simply did not find the plot engaging. Hm…

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