[Age Past] Up on Kickstarter LIVE!
Locke:
Hello All,
My game Age Past has been in development for some time. I have just recently launched a Kickstarter to help me get my book finished. Please take the time to check it out. Also to promote the game I am offering a Beta Soft Launch so everyone can take a look and decide for themselves!
To give you a premise, Age Past is a gameist fantasy RPG that employs an Archetype build system and a new rolling system. Players have about 140 powers to choose from and most powers can be taken 4 times. This means that no two characters are built the same ever. The powers can be chosen based on level and there are no perquisites so ou can take when you want when as long as you meet the level requirement. Each power has a cost balanced based on its usefulness so therefore characters are made balanced to each other. Factions, religion and a cadre of weapon combinations can be used. The game completely places the options and control in the hands of the player.
Included are:
- about 140 powers
- about 150 spells
- about 75 fully developed monsters
- a complete and balanced crafting system
- a DM screen, character sheets, printable maps, and initiative cards
Age Past also employs a new rolling system that helps standardize the result you get. People in play testing really like it as they have a greater chance to get a range of expected results. Also new players seem to be able to take the Age Past faster than Pathfinder or similar d20 systems. The PDF below is free, download it and take a look. It is a full 300 page game not a 25 page shell or supplement and therefore will take a bit more reading to get into. The game was built to be extremely dynamic yet have much less number crunching. The design emphasis is on taking action not adding and determining stacking values. I hope you enjoy!
http://upload.dirdim.com/upload/agep...10607-0011.pdf
Click the link to download the PDF.
Please take the time to check out the website: www.agepast.com
and to take a listen to GMS Magazine's Podcast: http://www.gmsmagazine.com/podcasts/...cast-episode-2
and to read an interview with me: http://www.gmsmagazine.com/articles/age-past-interview
And once again please think about supporting this project on Kickstarter: http://kck.st/jNe0rJ
thanks and all comments are welcome.
Jeff Mechlinski
Locke:
I just added a new and much better video on Kickstarter explaining and previewing the game. I hope you take the time to check it out and pass the word on!
http://kck.st/jNe0rJ
thanks!
Jeff
Locke:
We dropped the Price of the PDF copy to $10 from $20 and added the Image for the Limited edition T-shirt!!! check it out!!
http://kck.st/jNe0rJ
thanks,
Jeff
Mike Sugarbaker:
So, I'm reading about Elegant10 on your web site, and if I have this right:
Roll a pool of d10sTake the highest resultIf you have doubles (or more) of the highest, add 1 for each tied dieIf you choose not to roll some of the dice in your pool, add 1 for each die you don't rollIf >50% of the dice you do roll are 1s, you fail
This all leaves aside what it is that we're rolling against (the page mentions opposed rolls; are all rolls opposed rolls?). But anyway, I haven't done all the probability math here, but at your example pool size of 6 dice, why wouldn't you always decline to roll all but one of your dice? That gives you a 10% chance of crit-fail, which I guess is a bit high, but it means your next lowest result will always be a 6, on up to a possible 15. I should think that's beating most of the likely results if you roll all 6 dice. Am I wrong?
Mike Sugarbaker:
Oh - also your DL link doesn't seem to work...
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