[Custom Star Wars RPG]
Malckuss:
Ok, a fellow poster, Tyroanvar, cruelly pointed out some flaws in my approach (joking; he was quite polite) over at the Game Design forums on RPG.Net, and this is the result after a review, I now have a set of matching Attributes and Attitudes. Gimme your thoughts.
Attitudes
Dark | Light
Passion | Quiescence
Vigor | Reflection
Aggression | Serenity
Freedom | Harmony
Attributes
Dark | Light
Presence | Wits
Reflexes | Intellect
Strength | Agility
Tenacity| Conviction[/i]
mark2v:
This setting / flavor is kind of hard for me, as I know very little about the Star wars universe. Please hangwith me when I say some things stupid.
My observation is this: I would love to play a game that uses Attitudes in the way you describe. I would like to have a character who's Serenity is such that I can calmly move through danger and attain a goal. It is very fresh and in my eyes unique.
My question is this: How to the attributes figure in? How can you use your atributes to push the story / action / what ever you goal of play is.
voidgere:
I just saw this post today and was quite intrigued by the system you have created. I do have one caveat. I do not think attributes should paint one as dark or light. Attributes should be neutral in this regard. Using your wits as opposed to your presense should not make you any more dark or light. The choice to use one or the other should come down to what is applicable to the situation. Other than that, I really want to see where this is going.
And, I love making character sheets. So if you need one made shoot me a PM.
Malckuss:
Apologies, gentlemen, for not replying sooner; I hadn't checked these forums in a few days.
@ Mark2V - I have only included Attributes for folks who want a more traditional rpg set up. I mostly hope people will want to use the Attitudes. I hope that in play, Attitudes will drive play forward by by motivating players to choose a response through an Attitude that is appropriate both to their character and the situation. Are you acting aggressively? Roll Aggression. Are you trying to achieve the best solution for all involved? Roll Harmony.
I'm afraid that most people will default back to Attributes in pursuit of "blast and blade" play. Not that Star Wars isn't space opera, but I think people sometimes forget that pathos and relationships form the basis of drama, and that star wars is dramatic, as well as full of action.
@ Voidgere - The attributes are set up the way they are as a direct analog to the Attitudes to a) make them more easily interchangeable, and b) give people an idea of the kinds of things the Attitudes can be used for. Attitudes are similar to the emotional handles in A Dirty World by Greg Stolze. They represent more than just emotional frame, but also the tasks those emotions support and fuel.
Each of the Attitudes are divided up into opposed pairs, with your rating in one constraining your rating in the other. Neither of the pair are specifically Light or Dark, but have a tendency to influence those behaviors; more specifically, you must take care when exercising the aligned Attitudes as your actions with them in the appropriate circumstances can net you an alignment shift toward the light or dark, depending on which attitude you were using. These work like a compel in Fate, with the GM tempting you one way or another with extra Force points, Destiny points, or experience.
The Dark and Light separation is not cut and dry; they are tendencies.
Passion | Quiescence (a stand in for Peace, as it sums the concept and the Jedi tenant better) is a much more emotional concept, where as Vigor | Reflection is a very action oriented concept - Vigor embodies the Sith code tenants of Strength and power, as well as energy and activity, sometimes without thought. Reflection is the Knowledge analog; it is action taken after thought and meditation on the matter; it is slow and reasoned to vigor's knee jerk reactionary measures. Passion and Quiescence are states of mind, how you deal with a situation emotionally. Passion is what you feel from a lover's first kiss, or when seeing someone helpless in peril, or seeing an injustice going unanswered. Passion moves you to act, when the small voice in the back of your head recommends caution, or to ignore the situation because it is none of your business. Quiescence is being able to go with the flow, an ability to quieten you emotional turmoil so that if you choose to act, you don't overreact, or act in a moment that is detrimental to you or your cause. There will be a full write up on each one in the rules document.
Ar Kayon:
Following up on voidgere's suggestion, what if one's propensities made it easier or harder to develop sith/jedi abilities? For example, because I am serene or reflective, I am better able to grasp the philosophies and training modalities of the Jedi.
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