[HeroQuest 2] New GM Advice...
Erik Weissengruber:
Laws' Dramatic Rhythm method of setting resistances has been addressed over here:
But what hasn't been addressed is his Conflict-Type Selection method. You know, the decision tree he has for deciding if it will be a simple, extended, etc. contest.
The game is very heavy on auteur GM decisions.
Why not enable more player participation by having a player select what contest type will be engaged? (I have never tried this but I like how it works in TSoY and I enjoy the variety of conflict types in Burning Empires. Note: TSoY has extended conflicts where the character may die or dish out death. The conflict types in Heroquest are more about deciding which aspects of the heavily-GM'd narrative will be fleshed out in detail. A point of concern in this area will be the choice of extended or climactic consequences.)
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