Welcome, Guest. Please login or register.
October 28, 2020, 08:54:50 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
46709 Posts in 5588 Topics by 13299 Members Latest Member: - Jason DAngelo Most online today: 100 - most online ever: 843 (October 22, 2020, 11:18:00 PM)
Pages: 1 [2]
Author Topic: [HeroQuest 2] New GM Advice...  (Read 16347 times)
Erik Weissengruber

Posts: 601

Designing "In this Sign, Conquer:

« Reply #15 on: December 17, 2011, 10:52:27 PM »

Laws' Dramatic Rhythm method of setting resistances has been addressed over here:

But what hasn't been addressed is his Conflict-Type Selection method.  You know, the decision tree he has for deciding if it will be a simple, extended, etc. contest.

The game is very heavy on auteur GM decisions.

Why not enable more player participation by having a player select what contest type will be engaged? (I have never tried this but I like how it works in TSoY and I enjoy the variety of conflict types in Burning Empires.  Note: TSoY has extended conflicts where the character may die or dish out death.  The conflict types in Heroquest are more about deciding which aspects of the heavily-GM'd narrative will be fleshed out in detail.  A point of concern in this area will be the choice of extended or climactic consequences.)
Pages: 1 [2]
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!