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46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 23 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [HeroQuest 2] New GM Advice...  (Read 3989 times)
Erik Weissengruber
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Posts: 601

Designing "In this Sign, Conquer:


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« Reply #15 on: December 17, 2011, 10:52:27 PM »

Laws' Dramatic Rhythm method of setting resistances has been addressed over here:

But what hasn't been addressed is his Conflict-Type Selection method.  You know, the decision tree he has for deciding if it will be a simple, extended, etc. contest.

The game is very heavy on auteur GM decisions.

Why not enable more player participation by having a player select what contest type will be engaged? (I have never tried this but I like how it works in TSoY and I enjoy the variety of conflict types in Burning Empires.  Note: TSoY has extended conflicts where the character may die or dish out death.  The conflict types in Heroquest are more about deciding which aspects of the heavily-GM'd narrative will be fleshed out in detail.  A point of concern in this area will be the choice of extended or climactic consequences.)
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