Robot Explorers in the Moon

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Err:
Quote from: Bossy on July 04, 2011, 07:16:41 AM

Hi, I skimmed through it. I find it's cute and I like mechanics where players have to assess risk vs success. I don't have really much to say about it but one suggestion and one question:

Fail Score should be called something like Defect Rate. That's the term usually coined by QC professionals, I think it would suit well what you mean.

What is the mood you'd like to inspire in a Robot adventure? I hoped that this answer would be answered by a mission example, but it is precisely the missing part... I like the potential for the gap between a mild fantasy described in the Creatures and Environments sections and the natural clumsiness of robots. Is it me, or that's very 70s?


Thanks for taking the time to comment. I like Defect Rate as a replacement for FAIL.

I think you hit it pretty right on in regards to the inspiration. I'm going for a Lost In Space/Forbidden Planet/Black Hole type feel with the robots. The setting itself is, as you mentioned, robots in a fantasy-esque environment. The feel I'm going for is sort of a strange contrast of seriousness in the midst of all the cheese, sort of like watching one of these older shows from the perspective of today. I'm hoping that the constant presence of the mission and its influence on the rewards system, as well as the team leader mechanic, will keep the players worried about doing things "right," even in a world of ridiculous science, unlikely creatures and wobbly sets.

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