Initial Concept Mechanics

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Red Lila:
Oh, and I almost didn't respond to that last line of commentary. A scene is somewhat vaguely defined but it would constitute what takes place in a particular location within a reasonable time frame or across multiple locations if the subject matter remains the same. A scene could theoretically be a few minutes of combat or days of travel. If something dramatically altering the current state of play occurs this is usually sufficient to mark a scene change, such as being attacked by brigands while sailing from one port to another.

As far as leftover cards, I hadn't put much thought into it but I'm sure I could come up with something in time. As mentioned in my reply to Xmarksthespot I don't want to add more complexity that doesn't directly contribute to player interaction with both the role-play and the system.

I have contemplated using a sidebar of a few cards that can be used instead of your spread which are placed at the same time as your spread. In the current incarnation these are tied to emotional states. Based on you character's current mood he can make use of one of the sideboard cards instead of one from the spread. Though character emotions defined in the mechanics is something I'm not ready to discuss as its still being fleshed out.

Ron Edwards:
Hello,

Please provide a link to an external document of some kind, as explained in the sticky post that begins this thread. I know it seems a little strange when effectively you're working with a few pages of notes, but it does matter. The project seems like a good initial starting point and I am posting this message to encourage you, by keeping the topic eligible for the Forge rather than merely closing it outright.

Best, Ron

Red Lila:
Thanks Ron, I wasn't sure if you really wanted the one or two blog posts where I discuss my initial ideas as they say the same thing but less succinctly than here :P

Here they are for your reading pleasure.
http://redlila.tumblr.com/post/7197150223/roleplaying-games-and-mechanics-as-games - Initial theory discussion
http://redlila.tumblr.com/post/7465624354/further-explorations-in-mechanics-as-games - Actual discussion of this mechanic.

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