Clarification/Stupid Question

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Jonathan Walton:
Of course!  Hopefully more people than just your assigned reviewers will read it.  Hopefully people will even decide to play it!

But remember to submit your game on the website too.

woodelf:
On word counts and supplements:
 
My first idea relies on the text (or at least Cliffs' Notes' summary) of part of an actual Shakespeare play--there's a central element of riffing on the source material in a play-within-the-game way. Obviously, including even a single act of a play would be *way* too many words. Heck, there might not even be room for an entire scene. On the other hand, it's not any particular play (and, strictly speaking, should work fine even if it's not Shakespeare), his works are easily and freely available  online, and i don't think you'll need to go out and do any reading to understand/judge the game. If I were actually publishing this as a commercial game, I might include summary versions of a couple acts, but I might not. Does that seem like a kosher omission from my Game Chef text?

(And if the answer is "maybe", I'll just do it, and if it gets DQed as "incomplete", oh well.)

zircher:
Not an official call, but I don't have include a deck of playing cards even if my game calls for one.  And, the plays are all in the public domain.  I'd include them as a playing component (and have one or two as supplemental material) and focus on the rules of the game itself.
--
TAZ

Jonathan Walton:
Woodelf: Yeah, you can just say in the beginning that "you need a copy of Two Noble Kinsmen (or whatever) to play this game," just like other people might require dice or cards or letter openers or whatever.  No need to include the whole text.  If you need to reference specific passages, just use the standard (V.iii.234-237) notation (Act.scene.lines).

EleriTMLH:
So, because I was an idiot, I managed to leave all my files at home while I was on vacation from Friday AM until 11pm tonight- so I wasn't able to submit what I worked on. SUCK!  Eventually I'll post it somewhere though, cause I was pretty proud of it.

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