[Game Chef 2011] A Beautiful Death

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anansi:
I actually had this idea a few months ago, but really no excuse to work on it. But here's my excuse! Game Chef! Here's the thread on Storygames where I mused a bit on the topic: http://story-games.com/forums/comments.php?DiscussionID=14142&page=1#Item_1


Here's the pitch:
All of the characters in A Beautiful Death will die in the end. But it's not the death that matters, rather the choices you make in the time you have left. As you play, your character's tale will be one of fatal flaws, violence, betrayal, and revenge. Morality, love, loyalty, and happiness are all big themes. Players will experience what it's like to be a character in one of Shakespeare's tragedies. You will die, but with your death be beautiful in the end?

As far as addressing the ingredients:
Daughter - this one's difficult. i don't want to pin down a scenario which requires a daughter, don't want to force players to be someone's daughter
Exile - not sure this one fits. again, i don't want to nail down a scenario element where you have to play exiles. 
Forsworn - i see the main mechanic in this game being a politicking and backstabbing thing where oaths and lies are prominent actions
Nature - this one's easy. the true nature of your character will be revealed. will you be redeemed, or condemned for your actions?

Those are my ideas so far! More writing and work to come over the weekend.

- Kira

Vulpinoid:
This sounds like an awesome idea. I've been toying with some concepts recently where an ending is predetermined, but the context of that ending can dramatically alter the way it is perceived.

I can't wait to see where your ideas take you.

Jason Morningstar:
I like the sound of this! Predestination is cool because it shifts the focus onto other things in play, so maybe think about where you want those meaningful choices to be and how you will evoke them.

My advice would be to not work too hard at show-horning in the competition phrases. If they work, great, but if they don't really fit nicely in your kick-ass idea, favor the kick-ass idea.

Fredrix:
A nice idea, and like me you are interested in what the characters find out about themselves, and the choices they make. Are you thinking therefore, that luck  (or dice) plays no part in this?

anansi:
Thanks for the input guys! Jason, I shall endeavor verily not to be too persuaded by the ingredients, I assure you. I've been watching too much Tudors.

Also, Fredrix, there is going to be a dice randomizer typical of a normal RPG, but there will be no chance involved in the fact that your character will die in the end. Rather, I think I'll have it be competitive as to who can achieve the most beautiful death, and what will qualify as such. So it's sort of sadistic in that you're catapulting your character toward a potentially really awful ending, but all the drama and the action and choice making while you get there will be the fun part.

I took notes while I was at the park this morning, and I hope to have up a rough draft by this evening! I came up with some really cool ideas (I think) that I'd love to get some feedback on from anyone who cares to read.

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