[Game Chef 2011] A Beautiful Death
anansi:
Edit: should point out, I didn't MAKE the map. I put numbers on the map and edited it in illustrator. Obviously, that's Windsor Castle.
Sp4m:
I'm tackling a similar project, where players create a tragedy or comedy.
By providing character development goals, I was able to tackle the issue of telling a TRAGEDY, rather than just a series of scenes or facts.
You may be able to do this with individual decks for each player. 5 cards per deck, and each card may have a storytelling goal... Show something of value they have. Show how they have a conflict. Show how they try to resolve a conflict and make it worse, Show how they doggedly try to solve their problem, only to have it end in tragedy, and finally, their death will only be beautiful if the other players agree. Perhaps other players can cite lessons learned from the player's death? The Epilogue is vital to the tragic narrative.
anansi:
I finished!
The grammar isn't the best, and it ain't in Iambic anything, but I played it a little bit and I really like how the system works. For a first attempt, not so bad methinks.
http://kirascottart.blogspot.com/p/game-chef-2011.html
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