[Game Chef 2011] The Trouble with Rose
zircher:
It took about two hours per game and that was with 25 (5x5) and 24 (6x4) tiles respectively (1 scene per tile plus brain storming/character gen at the begining and an extra scene for the epilogue.) Due to the audience participation, acting out dialog, and general table talk, it felt like everyone was engaged even when it wasn't their turn.
If you were to run a 'con game' of TTwR and had pre-gens for the setting and characters you could easily knock a half hour off of that. Of course, there was also a lot of challenge and buy-in with creating the story and characters on the fly.
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TAZ
zircher:
Some of the reviews from my game are starting to show up. Props to them for nailing down what I knew were weak points but I did not have the word count to expand on. Looks like I'm 'compelled' to create a version 2.0 when all the feedback comes in. :-)
One of the more challenging comments was a complaint about switching between cards and dominos. To me, that would be about as baseless as switching between dice and cards in Monopoly. But, it is a challenge worth considering. Can secret agendas and random settings be created using only dominos? Is the honor system acceptable since players would have to write down their results? What kind of random chart can you make from dominos? (min value is 1d7 and its max value is 1d28) Things to ponder for the next version.
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TAZ
zircher:
Version 2.0 is now available for download. No significant rules changes, but better organization, more examples, and a game play check list.
http://www.mediafire.com/download.php?a72jcxc4d8xg399
Thank you one and all for such a great contest and all the feedback!
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TAZ
zircher:
The Trouble with Rose folder on Google Docs.
Includes the v2.0 rules and all current play sets.
New -> Added a Ghost/Echo inspired play set.
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TAZ
If you're really really curious about how the game plays, I'm running TTwR in slot 01 for MonkeyCon Zero. Will probably run one or two of the play sets if time permits. Of course, any and all are welcome to suggest new play sets for me to craft (and you're quite welcome to write your own and pitch it to the players.)
zircher:
If you like the actual play thing, the Sunday Skypers just dropped a one shot of The Trouble with Rose using the Six Guns and Dust play set. It's a good walk through of the rules. Unfortunately, the Rev's mic was a little twitchy, but the show must go on!
http://sundayskypers.podbean.com/
Oh, and monkey boy here forgot to post a link to the Con Planner site for MonkeyCon Zero when happens next weekend via Skype.
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TAZ
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