[Game Chef 2011] The Trouble with Rose

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WPTunes:
Quote from: Hans Chung-Otterson on July 15, 2011, 04:15:42 PM

You can't edit posts on the Forge. The idea of that kind of bent my brain at first, but I've come to appreciate it.


I quite like that there's a button for a marquee tag.

Jonathan Walton:
Rosalind is one of my favorite Shakespearean heroines.  Her epilogue is badass.

devlin1:
Quote from: Jonathan Walton on July 15, 2011, 07:48:21 PM

Rosalind is one of my favorite Shakespearean heroines.  Her epilogue is badass.

Indeed. I think she'll be popping up in one form or another in quite a few submissions.

zircher:
More brain storming...

Rose is an NPC around which the story session revolves.  While she could be in every scene, it is not a requirement since it is quite possible that some players at the table may be plotting behind her back.  (Tis better this way my dear rose.)  The setting can be historical, fantasy, modern, or futuristic, the troupe decides this beforehand.  It's even possible that Rose may be a Rosalind, a Gypsy Rose, or a Rose by any other name.

After the setting is determined, the nature of her crime or banishment must be worked out.  Traditionally, the father exiles the daughter, but this can also vary with the story that the troupe wants to tell.  Perhaps she's fleeing a crime, escaping an arranged marriage, searching for her lost brother against the wishes of her father.

After the setting for the session has been determined, the players create the characters which are the friends of Rose.  However, each player is dealt a card face down and this is their secret agenda.  Hearts means that the player is secretly in love with Rose, diamonds mean that you're in it for the money, clubs charges you with defending and protecting Rose, and a spade means that you're secretly working for her down fall (whether out of jealousy, scorn, or perhaps on her father's orders.)
--
TAZ

Nathan P.:
I like where this is going.

That is all.

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