After the Tempest

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Fredrix:
Right, I think I have my Nature cards worked out

There are twenty cards. Each describing an excess or deficiency of an Aristotelean Virtue. When a player draws one from the Play deck (I like that name for what I've hitherto been thinking of as the Story deck - its more Shakespearian) s/he must place it face up on the table in front of them, for everyone to see. There are three ways to use Nature Cards

Sometimes you can play a card to modify a relevant action. For example, if you are Angry, and thumping someone in a bar, you may cause more damage. Playing the Angry card in a fencing bout though, where a cool head is required will not do you any good. There are no hard and fast rules on what works and what doesn't - the player should roleplay why the card will help his or her action, and if the GM/other players thinks its justified, then it works. Nature cards are not discarded at the end of the action, but return to the table top.

You can also use a Nature card when you don't want to discard a Prologue (my new name for History cards) card after you have used that to modify an action. To retain your Prologue card, hand a Nature card of your choice to another player. They keep it in their hand, and have the right to use it to modify one or your future roleplaying choices or actions.

If you acquire two complementary Nature cards, you must pair them and display the resulting Virtue in your roleplaying choices. You may also use a Virtue to modify a relevant action as above. As you are using two cards, they will have twice the effect, BUT once used you must discard both cards back into the Story deck.

The Nature cards are:
Rash
Paired with Cowardly, becomes Courageous
Cowardly
Paired with Rash, becomes Courageous
Self-indulgent
Paired with Apathetic, becomes Temperate
Apathetic
Paired with self-indulgent, becomes Temperate
Vulgar
Paired with Mean, becomes Generous
Mean
Paired with Vulgar, becomes Generous
Vain
Paired with Humble, becomes Ambitious
Humble
Paired with Vain, becomes Ambitious
Angry
Paired with Complacent, becomes Patient
Complacent
Paired with Angry, becomes Patient
Boastful
Paired with Unassuming, becomes Truthful
Unassuming
Paired with Boastful, becomes Truthful
Annoying
Paired with Coarse, becomes Witty
Coarse
Paired with Annoying, becomes Witty
Obsequious
Paired with Cantankerous, becomes Friendly
Cantankerous
Paired with Obsequious, becomes Friendly
Shy
Paired with Shameless, becomes Modest
Shameless
Paired with Shy, becomes Modest
Envious
Paired with Spiteful, becomes Righteous
Spiteful
Paired with Envious, becomes Righteous





Fredrix:
The Play's the Thing!

Hamlet hoped to discover his Uncle's true nature, by seeing how he would react to events in a play. And my players should discover the Nature of their characters through the system I'm putting together, so it strikes me, that what my system should be called.

Fredrix:
Or maybe, as Hailen already has that title, I'll pass and think of another.
Today I am struggling with Task resolution (as well as going to work and them working at hoe on a proposal document until ... uh 21.36). I may give up for a while and do Prologue cards instead. Perhaps I can get away with "play your cards and by consensus the task fails or succeeds.

Again the call goes out to anyone who can point me in the direction of card based resolution systems...

Fredrix:
So, I have 37 Prologue cards now, might add three more to make it a round 40. There's no limit to these really. But there work like traits and skills in other games - they are something you have been before. As I mentioned before use them in two ways
1 - try it on for size, describe (in flashback) how the situation you face is informed by a past experience and use it to modify an action, then discard it into the play deck
2 - if it feels right for your character, keep it, but every time you use it to modify and action, you must give one of your nature cards to another player to retain you Prologue card

Fletcher - You can use an arrow card twelve times before discarding it.
Marksman
Knife fighter
Ambidexterous
Animal husbandary
Insignificant - You can fade into the background, and get about mostly unoticed
Attractive - Beauty is in the eye of the beholder
Fake ID
Green thumb
Make do and mend
Mechanic
Prisoner
Builder
Hairs on the back of your neck
Soldier
Contacts
Aware
Faithful
Intruder
Policeman
Chemist
Athlete
Eagle eyes
Excellent hearing
Refined Palette
Smells a rat
Medic
Hunter
Numerate
Tough
Higher education
Lightning
Reflexes
Reputation
Lawyer
Calm
Sure footed
User

Fredrix:
Damn. Powercut 'till now has taken a evening's typisetting time away. I'm nned an early night too. So no more tonight.

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