[Game Chef 2011] Inside The Sidereal Clockworks

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Jason Petrasko:
ugh, I ended up having to strip over 800 words to make 3100. This meant I had to strip out all the examples and such, not sure how I feel about that. Given how complex the game ended up being, I likely should have thrown the towel in though. I probably need 5000 words to really form a clear draft without stripping the game down a ton.

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