Antigone at Thebes
zircher:
Very cool stuff, but will it fit in 3,000 words?
--
TAZ
Ben Lehman:
Thanks!
I think it's pretty short. Right now it's not more than 1000 words, the bulk of which is recapping the Theban Plays. The character sheets might push it over, though...
yrs--
--Ben
Ice Cream Emperor:
I like the meta-quality -- I wonder what it is about the theme that inspires repetition/reinterpretation, since I have the same thing going on in the game I'm working on. (It's probably just: what people think about when they think about literary plays.)
I'm curious if you're planning on offering any more structure/support for the different plays? The reference to jeepform makes me think of something like a specific scene list, or maybe at least a list of suggestions. I'm probably very solidly in the target-demographic for this game (in terms of educational background) but I think I would still find it pretty intimidating to just be like 'invent a new Sophokles play... oh, you did that? Cool now make a modern 1970s feminist version!'
Which are awesome things to do, but I guess I wonder if I am awesome enough to just do them (and if so, why am I playing this game and not writing plays?)
fjj:
Hi Ben,
The game looks well structured. As you are well under way to having a playable and interesting game, let me risk an interruption for sake of reflection:
Quote from: Ben Lehman on July 16, 2011, 09:42:56 AM
I'm trying to bring jeepform out of the realm of tawdry emotion and into history, literary criticism, and post-modernism.
How? Why?
/Frederik
Ben Lehman:
Good questions.
Daniel, I'm hoping that the character sheets plus some other techniques will help fill in the gaps and make it easier than just writing a play from scratch.
Fredrik, I'm not sure. I guess I just like literary criticism, history and post-modernism? hahah. Also, I think that we can dwell in cheap emotion and convince ourselves that it's high art, but it really isn't. Nothing wrong with cheap emotion (see Polaris) and nothing wrong with low art, but I want to see if I can pull off something else.
I'm traveling right now, so we'll see how far the game gets.
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