Dice Mechanics - does this work?
Callan S.:
When I play traditional games and I employ their dice mechanics, I'm generally actually kitbashing a game together as I play (one written in my head (and prone to losing the notes as a result)).
So for myself I've sort of taken to forgiving traditional designs enough that I try to kitbash something together - or I just don't play them at all.
So in terms of 'is it simple enough for regular use', I would answer that 'simple' doesn't cut it for regular use, in terms of myself atleast. I really have no interest in yet another game that I have to forgive and kitbash. Particularly when were at the design stage right now and can actually work out a complete game, as opposed to already published titles who's design stage is well behind them. Obviously this is a sample size of one I'm talking about, but it might be indicative of a bigger trend, who knows?
Do you have a blog you can note stuff about your game on? I think it's a forum requirement now to link to such stuff (Ron the forum owners basically trying to spread the designing, AFAICT).
Student 20:
I do have a blog where I talk about the game, setting, and so forth. Its not, you know, great...
http://student20productions.wordpress.com
Would be the place. Be gentle.
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