Hard core Sorcerer talk

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Ron Edwards:
Hi James,

I think your Calvinball take is not correct, at least not quite as stated. It's true that over 15 years, my responses haven't always been consistent. I've gone over my record pretty carefully since you started bringing this up, and the majority of my inconsistencies have simply been mistakes. That's not the same as the kind of nigh-criminal flexibility that I associate with the term Calvinball.

What your comments show me is that I need to explain how the currency is used consistently with other things in play, for that game and that group. If that's what you meant, then I have no objections to it.

Christopher's Sorcerer Unbound is aimed at that kind of property in play, so I'm not spending much time on that. My goal with this work is to show how to get those properties started through good preparation and understanding the basics of play.

Best, Ron

Finarvyn:
Quote from: Ron Edwards on July 27, 2011, 08:46:31 PM

Hi Marv and Steve (that sounds like a comedy duo),
At least I get top billing! :-)

Finarvyn:
Quote from: Ron Edwards on July 27, 2011, 08:46:31 PM

Chapter 1 = what to say to others at the outset of prep.
Chapter 2 = what's important about the player-characters
Chapter 3 = how the players provide starting information
Chapter 4 = talking with one another as creative equals
Chapters 5 and 6 = direct mechanics of making stuff happen during play
Chapter 7 = looking back upon play preferably over multiple sessions.
This sounds really impressive. Yes, I think it's what I'm looking for.

Quote from: Ron Edwards on July 27, 2011, 08:46:31 PM

This is why people are always complaining about the organization of the book. They're trying to find one little contained section about system and there simply isn't any - it's all system, organized through the process of actually playing.
And just telling me that helps some. I'm one of those "find one little contained section" guys, I think.

Quote from: Ron Edwards on July 27, 2011, 08:46:31 PM

This annotation project has really cemented my confidence in the text as a single readable object, and confirmed my suspicion that standard complaints about the text have a lot to do with expectations, and in my opinion rather entitled and infantile ones that begin with "I don't actually have to read this."
Maybe, but for me it's not just a matter of not wanted to read, but more of having to really understand each step before I move to the next. I suspect I'm in too much of a hurry when I read RPG books.

Quote from: Ron Edwards on July 27, 2011, 08:46:31 PM

The reason I'm doing all this is exactly what you asked about, Marvin - it brings forward what I say as a person to a bunch of other people at any one of these steps, and what I really need them to say to me, whether I'm GM or a player. And it has to be about talking - no book will ever replace the need for and the necessary features of people's dialogue as they go through these steps, for any role-playing game. I'm using examples as often as possible.
Sounds good, at least until you find a way to clone yourself so that you can come with every book sold.

Quote from: Ron Edwards on July 27, 2011, 08:46:31 PM

I've mentioned this in the past, but will repeat it here in case anyone's forgotten, that a relatively plain document containing all the annotations will be available at the website, for those who do not want to have a new book.
I know that I’ll want both! Thanks for taking the time to be more specific.

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