*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
August 29, 2014, 08:13:20 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 32 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Revenge of the Groundlings!  (Read 1700 times)
DRosvally
Registree

Posts: 2


« on: July 21, 2011, 06:21:44 PM »

Due to some unfortunate timing snafus (one of our game developers just moved 300 miles from home on Saturday and the other is wrangling a grueling academic schedule) our process has been rather extempore.  We first had our resident Shakespeare expert break down major themes of the plays categorized by genre.  Then, we went to work brainstorming the mechanics of the game.

Our layout expert has already created a template into which we may plug material once it is sufficiently copy-edited.

The premise of the game lies with Shakespeare’s groundlings.  Underprivileged viewers have decided to stage their own Shakespeare-inspired production based upon classic Shakespearean elements.  Players vie to be the star of the show as they traverse five acts of a comedy, history, or tragedy.  Mechanics focus upon upstaging other actors as well as how motives drive the plot but also ultimately lead to a character’s untimely demise.

Tomorrow, our wordsmith goes to work crafting the game.  Link to follow!
Logged
BrianPaul
Registree

Posts: 1


« Reply #1 on: July 21, 2011, 06:29:06 PM »

A few text messages, a phone call, and a 4 hour face-to-face planning session and we (finally) have an outline for a game!

I am excited to see what people think of Revenge of the Groundlings!
Logged
Vulpinoid
Member

Posts: 936

Kitsune Trickster


WWW
« Reply #2 on: July 21, 2011, 08:25:48 PM »

Good to see a bit more Groundling action!!!
Logged

A.K.A. Michael Wenman
Vulpinoid Studios The Eighth Sea now available for as a pdf for $1.
Sp4m
Member

Posts: 61


WWW
« Reply #3 on: July 22, 2011, 07:12:32 AM »

I look forward to seeing some of the mechanics your team develops.
Some struggles I've faced with something similar include motivating players to build an overarching narrative, while competing against each other, focused on short term goals.

I'm trying to deal with it by regulating interruption, and providing goals that upon achieving, will better the structure of the story and leave the DETAILS to the players.
Logged
DRosvally
Registree

Posts: 2


« Reply #4 on: July 24, 2011, 03:21:12 PM »

Hey gang!  Thanks for the support!

Have a look at our game here: http://daniprose.files.wordpress.com/2011/07/revenge-of-the-groundlings_final.pdf
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!